Wednesday, September 24, 2014

iOS8:Framework:Core Audio Framework:Functions

iOS8 Framework
Data Types
  • Testing for Native Endian Linear PCM Data
  • Getting the Number of Channels From a Layout Tag
  • Helper Functions for Filling out Core Audio Data Structures

iOS8:Framework:Core Media Framework:Functions

iOS8 Framework
Block Buffer
  • Block Buffer creation and assembly functions
Buffer Queue
  • Creating Buffer Queue
  • Controlling Buffer Queue
  • Comparing Buffer Queue
  • Accessing Buffer Queue
Format Description
  • Media-type-Agnostic Functions
  • Audio-Specific Functions
  • Video-Specific Functions
  • Muxed-Specific Function
  • Metadata-Specific Functions
  • Text-Specific Functions
  • TimeCode-Specific Functions
Sample Buffer
  • Miscellaneous Functions
Time
  • Creating Time
  • Working with Time
  • Comparing Time
Time Range
  • Working with Time Range
  • Comparing Time Range
Attachment (Protocol)
  • Miscellaneous Functions

iOS8:Framework:External Accessory Framework:Tasks

iOS8 Framework
Accessory
  • Getting Connection Information
  • Getting the Manufacturer-Supplied Attributes
  • Accessing the Delegate
Accessory Manager
  • Getting the Shared Accessory Manager
  • Starting and Stopping Accessory Notifications
  • Presenting the Bluetooth Picker
  • Getting the Available Accessories
Session
  • Initializing the Session
  • Getting Session Information
  • Getting the Communication Streams
WiFi Unconfigured Accessory
  • Getting Information About the Accessory
WiFi Unconfigured Accessory Browser
  • Initializing the Browser
  • Finding and Configuring Accessories
  • Accessing the Delegate
Accessory Delegate (Protocol)
  • Responding to Disconnection Events
WiFi Unconfigured Accessory Browser Delegate (Protocol)
  • Getting Updates About Browser State
  • Getting Updates About the Configuration Process
  • Getting Updates About the Search Process

Leonard Susskind:The Black Hole War


Leonard Susskind

iOS8:Framework:Media Player Framework:Tasks

iOS8 Framework
Content Item
  • Setting a Unique Identifier
  • Retrieving Information About a Media Item
Media Entity
  • Working with Media Properties
Media Item (Entity)
  • Obtaining Group Properties
Media Item Collection
  • Creating a Media Item Collection
  • Using a Media Item Collection
Media Playlist
  • Playlist Attribute Flags
  • Playlist Property Keys
Media Item Artwork
  • Using a Media Item Image
Media Library
  • Using the Default Media Library
Media Prediate

Media Property Predicate
  • Creating Media Property Predicates
  • Examining Media Property Predicates
Media Query
  • Creating Media Queries
  • Configuring Media Queries
  • Performing Media Queries
Media Query Section
  • Working with Media Query Sections
Movie Access Log
  • Movie Access Log Properties
Movie Access Log Event
  • Movie Error Log Event Properties
Movie Error Log
  • Movie Error Log Properties
Movie Error Log Event
  • Movie Access Log Event Properties
Movie Player Controller
  • Creating and Initializing the Object
  • Accessing Movie Properties
  • Accessing the Movie Duration
  • Accessing the View
  • Controlling and Monitoring Playback
  • Playing a Pre-Roll Video Ad
  • Generating Thumbnail Images
  • Retrieving Movie Logs
  • Unavailable Methods and Properties
Music Player Controller
  • Getting a Music Player
  • Setting Up a Playback Queue
  • Managing Playback Mode and State
  • Controlling Playback
  • Using Music Player Notifications
Now Playing Info Center
  • Working with the Default Now Playing Info Center
Playable Content Manager
  • Updating Data
  • Setting the Content Manager
Remote Command
  • Adding and Removing Targets and Actions
  • Checking UI Interactivity
Change Playback Rate (Remote) Command
  • Retrieving the Playback Rate
Feedback (Remote) Command
  • Retrieving Information About a Feedback Command
Rating (Remote) Command
  • Defining Maximum and Minimum Ratings
Skip Interval (Remote) Command
  • Retrieving Skip Intervals
Remote Command Center
  • Changing Tracks
  • Playback Commands
  • Seeking Commands
  • Providing Feedback
  • Rating a Media Item
  • Skipping Content
  • Creating a Remote Command Center
Remote Command Event
  • Retrieving Command Information
Change Playback Rate (Remote) Command Event
  • Retrieving the Playback Rate
Feedback (Remote) Command Event
  • New Methods
Rating (Remote) Command Event
  • Rating a Media Item
Seek (Remote) Command Event
  • Changing the Current Seek Behavior
Skip Interval (Remote) Command Event
  • Retrieving the Skip Interval
Timed Metadata
  • Extracting Timed Metadata from a Stream
Media Picker (View) Controller (Responder)
  • Initializing a Media Item Picker
  • Using a Media Item Picker
Movie Player View Controller (Responder)
  • New Methods
Volume View (Responder)
  • Resizing Subviews
  • Managing Visibility of Controls
  • Customizing the Volume Slider
  • Customizing the Route Button
Media Picker Controller Delegate (Protocol)
  • Responding to User Actions
Media Playback (Protocol)
  • Starting and Stopping Playback
  • Seeking Within Media
  • Accessing Playback Attributes
Playable Content Data Source (Protocol)
  • Retrieving a Media Item
  • Working with Child Nodes
Playable Content Delegate (Protocol)
  • Playing a Specific Media Item
Functions
  • Volume Settings
View Controller (Additions)
  • Presenting and Dismissing the Movie Player

Richard Dawkins: The Selfish Gene

Richard Dawkins

Shinji Okazaki: Top 5 Goals



Shinji Okazaki

エボラ出血熱:米疾病対策センター(CDC)感染者推移予測

エボラ出血熱

米疾病対策センター(CDC):感染者55万~140万人(2015年1月)

Tuesday, September 23, 2014

Yasmin Yamashita: Shiroi Yuki



Yasmin Yamashita

iOS8:Framework:Game Kit Framework:Tasks

iOS8 Framework
Achievement
  • Retrieving Achievement Progress from Game Center
  • Initializing an Achievement Object
  • Configuring an Achievement
  • Reading the State of an Achievement
  • Reporting Progress on an Achievement
  • Displaying a Notification Banner For an Achievement
  • Resetting the Player’s Progress on Achievements
  • Issuing Achievement Challenges
  • Identifying a Player
Achievement Description
  • Retrieving Achievement Descriptions
  • Reading and Writing Achievement Properties
  • Working with Achievement Images
  • Retrieving Group Information
Challenge
  • Retrieving the List of Challenges to the Local Player
  • Examining Details about a Challenge
  • Declining a Challenge
Achievement Challenge
  • Obtaining the Achievement
Score Challenge
  • Obtaining the Score to Beat
Challenge Event Handler
  • Retrieving the Shared Instance
  • Getting and Setting the Delegate
Invite
  • Reading Invitation Properties
Leaderboard
  • Determining the Available Leaderboards to Display
  • Initialization
  • Customizing the Leaderboard Request
  • Retrieving High Scores
  • Changing a Local Player’s Default Leaderboard
  • Retrieving Group Information
LeaderboardSet
  • Loading the Leaderboard Sets
Match
  • Getting and Setting the Delegate
  • Working with Other Players
  • Sending Data to Other Players
  • Joining a Voice Chat
  • Finishing the Match
Matchmaker
  • Retrieving the Shared Matchmaker
  • Receiving Invitations From Other Players
  • Matching Players
  • Looking For Nearby Players
MatchRequest
  • Determining the Number of Players Allowed in the Game
  • Setting an Invite Message
  • Creating Subsets of Players
  • Inviting an Initial Group of Players
Notification Banner
  • Displaying a Notification Banner
Peer Picker Controller
  • Setting and Getting the Delegate
  • Displaying the Picker Dialog
  • Configuring Connectivity Options
Player
  • Loading Player Details
  • Identifying the Player
  • Player Details
  • Player Photos
Local Player
  • Accessing the Shared Local Player
  • Authentication
  • Accessing Friends
  • Determining If the Player Is Underage
  • Working with Leaderboards
  • Registering Listeners
  • Working with Saved Games
Saved Game
  • Loading Saved Game Data
  • Retrieving Information About a Saved Game File
Score
  • Score Properties
  • Reporting a New Score
  • Changing the Default Leaderboard
  • Issuing a Score Challenge
  • Initializing Leaderboards with a Score
  • Deprecated Methods
Session
  • Creating a Session
  • Setting and Getting the Delegate
  • Searching for Other Peers
  • Obtaining Information About Other Peers
  • Connecting to a Remote Peer
  • Receiving Connections from a Remote Peer
  • Working with Connected Peers
  • Information about the Session
Turn Based Event Handler
  • Retrieving the Shared Instance
  • Getting and Setting the Delegate
Turn Based Exchange
  • Responding to an Exchange
Turn Based Exchange Reply
  • Exchange Information
Turn Based Match
  • Retrieving Existing Matches
  • Creating a New Match
  • Retrieving Information About the Match
  • Retrieving the Match’s Custom Data
  • Handling the Current Player’s Turn
  • Leaving a Match
  • Ending a Match
  • Deleting a Match From Game Center
  • Transferring Information with Exchanges
  • Sending Messages Between Players
Turn Based Participant
  • Participant Information
  • Setting the Match Outcome
Voice Chat
  • Determining Whether Voice Chat Is Available
  • Starting and Stopping Voice Chat
  • Transmitting to Other Players
  • Receiving Updates About Other Participants
  • Controlling Chat Volume
  • Channel Properties
Voice Chat Service
  • Determining Whether Voice Chat Is Available
  • Getting the Shared Voice Chat Service
  • Setting the Client
  • Establishing a Voice Chat
  • Adjusting Audio Properties
  • Monitoring the Audio Level
  • Ending a Voice Chat
  • Methods Called by the Client
Friend Request Compose (Navigation) View Controller (Responder)
  • Determining the Maximum Number of Recipients
  • Delegate
  • Adding Recipients
  • Setting an Invitation Message
Game Center (Navigation) View Controller (Responder)
  • Configuring the Game Center View Controller’s Delegate
  • Configuring the Game Center Controller’s Content
Achievement (Game Center Navigation) View Controller (Responder)
  • Setting the Delegate
Leaderboard (Game Center Navigation) View Controller (Responder)
  • Configuring the Leaderboard View Controller
Matchmaker (Navigation) View Controller (Responder)
  • Initializing a Matchmaker View Controller
  • Getting and Setting the Delegate
  • Matchmaker View Controller Properties
  • Adding Players to an Existing Match
  • Implementing Hosted Matches
Turn Based Matchmaker (Navigation) View Controller (Responder)
  • Displaying a UI For Turn-Based Matches
Achievement View Controller Delegate (Protocol)
  • Responding to a Dismiss Action
Challenge Event Handler Delegate (Protocol)
  • Detecting When a User Taps a Banner
  • Responding When a New Challenge is Received
  • Responding to Challenges Completed By the Local Player
  • Responding to Challenges Issued by the Local Player
Challenge Listener (Protocol)
  • Responding to a Challenge
  • Completing a Challenge
Friend Request Compose View Controller Delegate (Protocol)
  • Responding to User Events
Game Center Controller Delegate (Protocol)
  • Handling User Actions
Invite Event Listener (Protocol)
  • Starting a New Match
Leaderboard View Controller Delegate (Protocol)
  • Handling User Actions
Local Player Listener (Protocol)

Match Delegate (Protocol)
  • Receiving Data from Other Players
  • Receiving State Notifications About Other Players
  • Handling Errors
  • Reinviting a Player
Matchmaker View Controller Delegate (Protocol)
  • Completing a Match Request
  • Handling Cancellations
  • Handling Errors
  • Hosted Matches
Peer Picker Controller Delegate (Protocol)
  • Creating a Session for the Peer Picker
  • Responding to Connection Messages
  • Responding When the User Cancels the Connection Attempt
Saved Game Listener (Protocol)
  • Responding to Saved Game Conflicts
  • Responding to Changes to a Saved Game
Session Delegate (Protocol)
  • Observing Changes to Peers
  • Connection Requests from Other Peers
  • Connection Errors
Turn Based Event Handler Delegate (Protocol)
  • Receiving Turn-based Events
Turn Based Event Listener (Protocol)
  • Handling Exchanges
  • Handling Match Related Events
Turn Based Matchmaker View Controller Delegate (Protocol)
  • Events
Voice Chat Client (Protocol)
  • Getting Information about the Participant
  • Sending data to other participants
  • Accepting Invitations from Remote Participants
  • Responding to Changes in Other Participants

Manga: Tonkatsu DJ Agetaro

Tonkatsu DJ Agetaro

  • Tonkatsu DJ Agetaro(とんかつDJアゲ太郎)
  • イーピャオ
  • Yujiro Koyama(小山ゆうじろう)
  • Shibuya(渋谷)
  • Shibu Katsu(しぶかつ)
  • Agetaro Katsumata(勝又揚太郎)
  • Koromo Katsumata(勝又ころも)
  • Agesaku Katsumata(勝又揚作)
  • Katsuyo Katsumata(勝又かつ代)
  • Dogenzaka(道玄坂)
  • Club Box(クラブボックス)
  • Tamotsu Hakozaki(箱崎保)
  • Shugo Oshibori(忍堀修吾)
  • Sonoko Hattori(服部苑子)
  • DJ BIG MASTER FLY(DJ・ビッグ・マスター・フライ)
  • BPM(テンポ)
  • Craftsman(職人)
  • Flyer(フライヤー)
  • Fryer(フライヤー)
  • Cookin' meat(豚をアゲる)
  • Droppin' beat(客をアゲる)
  • Groove(グルーヴ)

iOS8:Framework:Event Kit UI Framework:Tasks

iOS8 Framework
Event Edit (Navigation) View Controller (Responder)
  • Setting and Getting Properties
  • Canceling Edits to Event
Calendar Chooser (View Controller Responder)
  • Initializing Calendar Choosers
  • Accessing Properties
  • Changing the Appearance
Event View Controller (Responder)
  • Getting and Setting the Event
  • Enabling Features
  • Acessing the Delegate
Calendar Chooser Delegate (Protocol)
  • Selecting Calendars
  • Finishing and Canceling Calendar Selection
Event Edit View Delegate (Protocol)
  • Finishing an Edit
  • Getting the Default Calendar
Event View Delegate (Protocol)
  • Delegate Methods

iOS8:Framework:Event Kit Framework:Tasks

iOS8 Framework
Event Store
  • Accessing the Event Store
  • Accessing Calendars
  • Saving and Removing Calendars
  • Accessing Events
  • Saving and Removing Events
  • Accessing Reminders
  • Saving and Removing Reminders
  • Accessing Events or Reminders
  • Accessing Sources
  • Saving and Restoring State
Object
  • Saving and Restoring State
Alarm (Object)
  • Creating an Alarm
  • Accessing Alarm Dates
  • Setting GeoFence-based Alarms
Calendar (Object)
  • Creating Calendars
  • Accessing Calendar Properties
Calendar Item (Object)
  • Accessing Calendar Items
  • Accessing Calendar Item Properties
  • Attaching Notes
  • Displaying Attendees
  • Adding and Removing Alarms
  • Setting Recurrence Rules
Event (Calendar Item Object)
  • Creating Events
  • Accessing Event Properties
  • Comparing Events
  • Refreshing Event Data
Reminder (Calendar Item Object)
  • Creating a Reminder
  • Accessing Reminder Properties
Participant (Object)
  • Accessing Participant Properties
  • Finding Participant Address Book Records
Recurrence Rule (Object)
  • Creating a Basic Recurrence Rule
  • Creating a Complex Recurrence Rule
  • Accessing Recurrence Rule Properties
Source (Object)
  • Accessing Source Properties
  • Accessing Calendars
Structured Location
  • Creating Structured Locations
  • Accessing Structured Location Properties
Recurrence Day of Week
  • Accessing Properties of a Day of the Week
  • Creating a Day of the Week
Recurrence End
  • Creating a Recurrence End
  • Accessing Recurrence End Properties

iOS8:Framework:Game Controller Framework:Tasks

iOS8 Framework
Controller
  • Discovering Controllers
  • Determining Which Profiles Are Supported by a Controller
  • Responding When a Controller Is Paused
  • Inspecting a Controller
  • Assigning a Player Index
Controller Element
  • Inspecting Element Properties
Controller (Element) Axis Input
  • Polling the Axis’ Value
  • Receiving Notifications When the Axis’ Value Changes
Controller (Element) Button Input
  • Reading the Button’s Value
  • Receiving Notifications When the Button’s Value Changes
Controller (Element) Direction Pad
  • Reading the Directional Pad as a Pair of Axes
  • Reading the Directional Pad as a Four Directional Buttons
  • Receiving Notifications When the Directional Pad’s Values Change
Extended Gamepad
  • Determining the Controller That Owns This Profile
  • Determining When Any Element in the Profile Changes
  • Reading Shoulder Button Inputs
  • Reading Directional Pad Inputs
  • Reading Face Button Inputs
  • Reading Thumbstick Inputs
  • Reading Trigger Inputs
  • Saving a Snapshot
Extended Gamepad Snapshot
  • Converting Between Extended Snapshots and Data Objects
Gamepad
  • Determining the Controller That Owns This Profile
  • Determining When Any Element in the Profile Changes
  • Reading Shoulder Button Inputs
  • Reading Directional Pad Inputs
  • Reading Face Button Inputs
  • Saving a Snapshot
Gamepad Snapshot
  • Converting Between Snapshots and Data Objects
Motion
  • Determining the Controller That Owns This Profile
  • Determining When New Motion Data is Available
  • Reading the Controller’s Motion Data
Functions
  • Converting To and From Controller Data Structures