Tuesday, September 23, 2014

iOS8:Framework:Game Kit Framework:Tasks

iOS8 Framework
Achievement
  • Retrieving Achievement Progress from Game Center
  • Initializing an Achievement Object
  • Configuring an Achievement
  • Reading the State of an Achievement
  • Reporting Progress on an Achievement
  • Displaying a Notification Banner For an Achievement
  • Resetting the Player’s Progress on Achievements
  • Issuing Achievement Challenges
  • Identifying a Player
Achievement Description
  • Retrieving Achievement Descriptions
  • Reading and Writing Achievement Properties
  • Working with Achievement Images
  • Retrieving Group Information
Challenge
  • Retrieving the List of Challenges to the Local Player
  • Examining Details about a Challenge
  • Declining a Challenge
Achievement Challenge
  • Obtaining the Achievement
Score Challenge
  • Obtaining the Score to Beat
Challenge Event Handler
  • Retrieving the Shared Instance
  • Getting and Setting the Delegate
Invite
  • Reading Invitation Properties
Leaderboard
  • Determining the Available Leaderboards to Display
  • Initialization
  • Customizing the Leaderboard Request
  • Retrieving High Scores
  • Changing a Local Player’s Default Leaderboard
  • Retrieving Group Information
LeaderboardSet
  • Loading the Leaderboard Sets
Match
  • Getting and Setting the Delegate
  • Working with Other Players
  • Sending Data to Other Players
  • Joining a Voice Chat
  • Finishing the Match
Matchmaker
  • Retrieving the Shared Matchmaker
  • Receiving Invitations From Other Players
  • Matching Players
  • Looking For Nearby Players
MatchRequest
  • Determining the Number of Players Allowed in the Game
  • Setting an Invite Message
  • Creating Subsets of Players
  • Inviting an Initial Group of Players
Notification Banner
  • Displaying a Notification Banner
Peer Picker Controller
  • Setting and Getting the Delegate
  • Displaying the Picker Dialog
  • Configuring Connectivity Options
Player
  • Loading Player Details
  • Identifying the Player
  • Player Details
  • Player Photos
Local Player
  • Accessing the Shared Local Player
  • Authentication
  • Accessing Friends
  • Determining If the Player Is Underage
  • Working with Leaderboards
  • Registering Listeners
  • Working with Saved Games
Saved Game
  • Loading Saved Game Data
  • Retrieving Information About a Saved Game File
Score
  • Score Properties
  • Reporting a New Score
  • Changing the Default Leaderboard
  • Issuing a Score Challenge
  • Initializing Leaderboards with a Score
  • Deprecated Methods
Session
  • Creating a Session
  • Setting and Getting the Delegate
  • Searching for Other Peers
  • Obtaining Information About Other Peers
  • Connecting to a Remote Peer
  • Receiving Connections from a Remote Peer
  • Working with Connected Peers
  • Information about the Session
Turn Based Event Handler
  • Retrieving the Shared Instance
  • Getting and Setting the Delegate
Turn Based Exchange
  • Responding to an Exchange
Turn Based Exchange Reply
  • Exchange Information
Turn Based Match
  • Retrieving Existing Matches
  • Creating a New Match
  • Retrieving Information About the Match
  • Retrieving the Match’s Custom Data
  • Handling the Current Player’s Turn
  • Leaving a Match
  • Ending a Match
  • Deleting a Match From Game Center
  • Transferring Information with Exchanges
  • Sending Messages Between Players
Turn Based Participant
  • Participant Information
  • Setting the Match Outcome
Voice Chat
  • Determining Whether Voice Chat Is Available
  • Starting and Stopping Voice Chat
  • Transmitting to Other Players
  • Receiving Updates About Other Participants
  • Controlling Chat Volume
  • Channel Properties
Voice Chat Service
  • Determining Whether Voice Chat Is Available
  • Getting the Shared Voice Chat Service
  • Setting the Client
  • Establishing a Voice Chat
  • Adjusting Audio Properties
  • Monitoring the Audio Level
  • Ending a Voice Chat
  • Methods Called by the Client
Friend Request Compose (Navigation) View Controller (Responder)
  • Determining the Maximum Number of Recipients
  • Delegate
  • Adding Recipients
  • Setting an Invitation Message
Game Center (Navigation) View Controller (Responder)
  • Configuring the Game Center View Controller’s Delegate
  • Configuring the Game Center Controller’s Content
Achievement (Game Center Navigation) View Controller (Responder)
  • Setting the Delegate
Leaderboard (Game Center Navigation) View Controller (Responder)
  • Configuring the Leaderboard View Controller
Matchmaker (Navigation) View Controller (Responder)
  • Initializing a Matchmaker View Controller
  • Getting and Setting the Delegate
  • Matchmaker View Controller Properties
  • Adding Players to an Existing Match
  • Implementing Hosted Matches
Turn Based Matchmaker (Navigation) View Controller (Responder)
  • Displaying a UI For Turn-Based Matches
Achievement View Controller Delegate (Protocol)
  • Responding to a Dismiss Action
Challenge Event Handler Delegate (Protocol)
  • Detecting When a User Taps a Banner
  • Responding When a New Challenge is Received
  • Responding to Challenges Completed By the Local Player
  • Responding to Challenges Issued by the Local Player
Challenge Listener (Protocol)
  • Responding to a Challenge
  • Completing a Challenge
Friend Request Compose View Controller Delegate (Protocol)
  • Responding to User Events
Game Center Controller Delegate (Protocol)
  • Handling User Actions
Invite Event Listener (Protocol)
  • Starting a New Match
Leaderboard View Controller Delegate (Protocol)
  • Handling User Actions
Local Player Listener (Protocol)

Match Delegate (Protocol)
  • Receiving Data from Other Players
  • Receiving State Notifications About Other Players
  • Handling Errors
  • Reinviting a Player
Matchmaker View Controller Delegate (Protocol)
  • Completing a Match Request
  • Handling Cancellations
  • Handling Errors
  • Hosted Matches
Peer Picker Controller Delegate (Protocol)
  • Creating a Session for the Peer Picker
  • Responding to Connection Messages
  • Responding When the User Cancels the Connection Attempt
Saved Game Listener (Protocol)
  • Responding to Saved Game Conflicts
  • Responding to Changes to a Saved Game
Session Delegate (Protocol)
  • Observing Changes to Peers
  • Connection Requests from Other Peers
  • Connection Errors
Turn Based Event Handler Delegate (Protocol)
  • Receiving Turn-based Events
Turn Based Event Listener (Protocol)
  • Handling Exchanges
  • Handling Match Related Events
Turn Based Matchmaker View Controller Delegate (Protocol)
  • Events
Voice Chat Client (Protocol)
  • Getting Information about the Participant
  • Sending data to other participants
  • Accepting Invitations from Remote Participants
  • Responding to Changes in Other Participants

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