iOS8 Framework |
- Naming the Effect
- Configuring the Modelview Transform
- Configuring Lights
- Configuring Textures
- Configuring Fog
- Configuring Color Information
- Preparing the Effect for Drawing
Reflection Map (Base) Effect
- Preparing the Reflection Effect
- Effect Properties
Effect Property
Effect Property Fog
- Enabling Fog
- Choosing the Fog Mode
- Fog Properties
Effect Property Light
- Configuring Common Lighting Properties
- Configuring Light Colors
- Configuring Lighting Attenuation
- Configuring Spotlight Properties
Effect Property Material
- Material Properties
Effect Property Texture
- Configuring Texture Properties
Effect Property Transform
- Configuring Modelview Properties
- Configuring the Projection Matrix
Skybox Effect
- Naming the Effect
- Preparing the Effect for Rendering
- Drawing the Skybox
- Configuring the Skybox
- Setting the Skybox Transform
Texture Info
- Reading Texture Information
Texture Loader
- Initialization
- Loading Textures from Files
- Loading a Texture From a URL
- Creating Textures from In-Memory Representations
- Creating Textures from CGImages
- Loading Cube Maps from Files
- Loading Cube Maps from URLs
View Controller (Responder)
- Configuring the Frame rate
- Configuring the Delegate
- Controlling Frame Updates
- Obtaining Information About View Updates
View (Responder)
- Initializing the View
- Delegate
- Configuring the Framebuffer Object
- Read-only Framebuffer Properties
- Drawing Your View’s Contents
- Deleting the View’s Underlying Framebuffer Object
Named Effect (Protocol)
- Binding the Shader Program
View Controller Delegate (Protocol)
- Handling an Update Event
- Pause and Resume Notifications
View Delegate (Protocol)
- Drawing the View’s Contents
Matrix 3
- Creating Matrices
- Working With Parts of a Matrix
- Performing Mathematical Operations on Matrices
- Performing Mathematical Operations on Vectors
Matrix 4
- Creating Matrices
- Working With Parts of a Matrix
- Performing Mathematical Operations on Matrices
- Performing Mathematical Operations on Vectors
Vector 2
- Creating Vectors
- Retrieving Information About a Vector
- Mathematical Operations Performed on Vectors
- Comparison Operations
Vector 3
- Creating Vectors
- Retrieving Information About a Vector
- Mathematical Operations Performed on Vectors
- Comparison Operations
Vector 4
- Creating Vectors
- Retrieving Information About a Vector
- Mathematical Operations Performed on Vectors
- Comparison Operations
Quaternion
- Creating Quaternions
- Retrieving Information About a Quaternion
- Performing Mathematical Operations on Quaternions
- Applying Quaternions to Vectors
Matrix Stack
- Creating Matrix Stacks
- Manipulating the Stack
- Getting Information About the Top Matrix on the Stack
- Modifying the Top Matrix on the Stack
Math Utilities
- Converting Angles
- Projecting Vectors
- Obtaining String Descriptions
Effects Constants
- Vertex Attribute Indices
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