iOS8 Framework |
- Archiving properties
- Providing default values for properties
- Creating an animation
- Animation attributes
- Getting and setting the delegate
- Animation Progress
- Controlling SceneKit Animation Timing
- Fading Between SceneKit Animations
- Attaching SceneKit Animation Events
Animation Group
- Grouped animations
Property Animation
- Animated Key Path
- Property Value Calculation Behavior
- Creating an Animation
Basic (Property) Animation
- Interpolation values
Keyframe (Property) Animation
- Providing keyframe values
- Keyframe timing
- Rotation Mode Attribute
- Cubic Mode Attributes
Transition (Animation)
- Transition start and end point
- Transition Properties
- Custom transition filter
Display Link
- Creating Instances
- Scheduling the Display Link to Send Notifications
- Configuring the Display Link
Emitter Behavior
Emitter Cell
- Creating and Initializing an Emitter Cell
- Providing Emitter Cell Content
- Setting Emitter Cell Visual Attributes
- Emitter Cell Motion Attributes
- Emission Cell Temporal Attributes
- Key-Value Coding Extensions
Layer
- Creating a Layer
- Accessing Related Layer Objects
- Accessing the Delegate
- Providing the Layer’s Content
- Modifying the Layer’s Appearance
- Accessing the Layer’s Filters
- Configuring the Layer’s Rendering Behavior
- Modifying the Layer Geometry
- Managing the Layer’s Transform
- Managing the Layer Hierarchy
- Updating Layer Display
- Layer Animations
- Managing Layer Resizing and Layout
- Getting the Layer’s Actions
- Mapping Between Coordinate and Time Spaces
- Hit Testing
- Scrolling
- Identifying the Layer
- Key-Value Coding Extensions
EAGL Layer
- Accessing the Layer Properties
Emitter Layer
- Specifying Particle Emitter Cells
- Emitter Geometry
- Emitter Cell Attribute Multipliers
Gradient Layer
- Gradient Style Properties
Metal layer
- Configuring a Metal Layer
- Rendering to a Metal Layer
Replicator Layer
- Setting Instance Display Properties
- Modifying Instance Layer Geometry
- Accessing Instance Color Values
Scroll Layer
- Scrolling constraints
- Scrolling the layer
Shape Layer
- Specifying the Shape Path
- Accessing Shape Style Properties
Text layer
- Getting and Setting the Text
- Text Visual Properties
- Text Alignment and Truncation
Tiled Layer
- Visual Fade
- Levels of detail
- Layer tile size
Transform Layer
- Hit Testing
Media Timing Function
- Creating Timing Functions
- Accessing the Control Points
Transaction
- Creating and Committing Transactions
- Overriding Animation Duration and Timing
- Temporarily Disabling Property Animations
- Getting and Setting Completion Block Objects
- Managing Concurrency
- Getting and Setting Transaction Properties
Value Function
- Getting Value Function Properties
- Creating and Initializing Value Functions
Action (Protocol)
- Responding to an action
Media Timing (Protocol)
- Animation Start Time
- Repeating Animations
- Duration and Speed
- Playback Modes
Metal Drawable (Protocol)
- Using a Drawable Object as a Render Target
- Finding a Drawable’s Layer
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