Tuesday, September 23, 2014

iOS8:Framework:OpenGL ES Framework:Tasks

iOS8 Framework
EAGL Context
  • Creating Contexts
  • Setting the Current Context
  • Attaching Storage to a Renderbuffer
  • Displaying a Renderbuffer
  • Getting Context Information
  • Enabling OpenGL ES Multithreading

EAGL Sharegroup

EAGL Drawable
  • Drawable Properties

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