Sunday, August 31, 2014
Billy Corgan: APMAs Vanguard Award
APMAs
Alternative Press
Art rock album
Baseball cards
Billy Corgan is fucking god
CM Punk
Careerist
Chameleon like vocals
Chicago, Illinois
Cleveland
Colt Cabana
Darkest hour
Dropping the head
Dying to Live
Going back to your shit jobs
How about that
I'm no legend
I'm not gonna say a lot
If you indulge me
In the realm of music
John Jett
Kick your head
Kids should always win
Mainstream gets stagnant
Modern music
Ongoing contribution
Pescatarian
Professional wrestling
Push the button
Resistance Pro
Smashing Pumpkins
Uncharted terrain
Undeniable
Unfuckable
Vanguard Award
Winter suck
Your favourite band is legend
Saturday, August 30, 2014
Program output: Physical constant
***Table of universal constants***
Speed of light: 299792458
Newtonian constant of gravitation: 6.67384e-11
Planck constant: 6.62606957e-34
Reduced planck constant: 1.054571725e-34
***Table of electromagnetic constants***
Magnetic constant: 1.256637061e-06
Electric constant: 8.854187818e-12
Characteristic impedance of vacuum: 376.730313462
Coulomb's constant: 8.987551787e+09
Elementary charge: 1.602176565e-19
Bohr magneton: 9.27400967e-24
Conductance quantum: 7.7480917407e-05
Inverse conductance quantum: 12906.4037116
Josephson constant: 4.83597870e+14
Magnetic flux quantum: 2.067833757e-15
Nuclear magneton: 5.05078353e-27
von Klitzing constant: 25812.8074232
***Table of atomic and nuclear constants***
Bohr radius: 5.2917721011e-11
Classical electron radius: 2.8179403268e-15
Electron mass: 9.10938291e-31
Fermi coupling constant: 1.166364e-05
Fine-structure constant: 7.2973525755e-03
Hartree energy: 4.35974435e-18
Proton mass: 1.672621777e-27
Quantum of circulation: 3.6369475493e-04
Rydberg constant: 10973731.593929
Thomson cross section: 6.652458735e-29
Weak mixing angle: 0.2223
Efimov factor: 22.7
***Table of physico-chemical constants***
Atomic mass constant: 1.660538921e-27
Avogadro's number: 6.02214129e+23
Boltzmann constant: 1.3806488e-23
Faraday constant: 96485.3365
First radiation constant: 3.74177152e-16
First radiation constant for spectral radiance: 1.191042869e-16
Loschmidt constant: 2.6867806e+25
Gas constant: 8.3144621
Molar planck constant: 3.9903127148e-10
Molar volume of an ideal gas at temperature at 273.15 K and pressure 100 kPa: 2.2710953e-02
Molar volume of an ideal gas at temperature at 273.15 K and pressure 101.325kPa: 2.2413968e-02
Sackur tetrode constant at temperature 1 K and pressure 100 KPa: -1.1517078
Sackur tetrode constant at temperature 1 K and pressure 101.325 KPa: -1.1648708
Second radiation constant: 1.4387770e-02
Stefan boltzmann constant: 5.670372e-08
Wien displacement law constant: 2.8977721e-03
***Table of adopted values***
Molar mass constant: 1e-03
Molar mass of carbon 12: 1.2e-02
Standard acceleration of gravity: 9.80665
Standard atmosphere: 101325
***Natural units***
Planck length: 1.616199e-35
Planck mass: 2.17651e-08
Planck time: 5.39106e-44
Planck charge: 1.875545956e-18
Planck temperature: 1.416833e+32
ラベル:
Programming
Peter Schilling: Major Tom
Standing there alone, the ship is waiting
All systems are go, are you sure
Control is not convinced
But the computer has the evidence
No need to abort
The countdown starts
Watching in a trance, the crew is certain
Nothing left to chance, all is working
Trying to relax, up in the capsule
"Send me up a drink", jokes Major Tom
The count goes on
Four, Three, Two, One
Earth below us, drifting falling
Floating weightless, calling calling home
Second stage is cut, we're now in orbit
Stabilizers up, running perfect
Starting to collect, requested data
What will it effect, when all is done
Thinks Major Tom
Back at ground control, there is a problem
Go to rockets full, not responding
Hello Major Tom, are you receiving
Turn the thrusters on, we're standing by
There's no reply
Four, Three, Two, One
Earth below us, drifting, falling
Floating, weightless, calling, calling, home
Across the stratosphere
A final message, "Give my wife my love"
Then nothing more
Far beneath the ship, the world is mourning
They don't realize, he's alive
No one understands but Major Tom sees
Now the light commands, this is my home
I'm coming home
Earth below us, drifting, falling
Floating, weightless, coming home
Earth below us, drifting, falling
Floating, weightless, coming home
Earth below us, drifting, falling
Floating, weightless, coming, coming home
Home
ラベル:
Music
Breaking Bad: Gale Boetticher Song
All systems are go
All's working
And nothing more
Are you receiving
Are you sure?
Calling home
Coming home
Computer
Control is not sure
Countdown starts
Crews are waiting
Drifting falling
Earth below us
Final message
Floating weightless
He's alive
I'm coming home
It's major Tom
Jokes major Tom
No need to aboard
No reply
Not responding
Nothing left to chance
Ships are waiting
Standing there alone
This is my home
We are standing by
ラベル:
Music,
TV Program
Breaking Bad: Aaron Paul Answering Fan's Questions
Aaron Paul
Accomodate
Accurate portrayal
Adoring fans
Beat the hell out of
Challenging scene
Magical place
Much more intense
Recovering addict
Rehab facility
Sampling green chilli
Slight concussion
So unbelievably Exhausting
Takes a moment to reenergising
This particular addiction
Very dark characters
Very draining
We are on set
Went through this particular addiction
ラベル:
Interview,
TV Program
Breaking Bad: Bryan Cranston Answering Fan's Questions
Actor's toolbox
Biggest thing in New Mexico
By end of the day
Christmas
Down play it
Drop the cloth
Ducking bullets
Fighting for family's health
Filing away
Give the right set of circumstance
Mundane highschool teacher
Nice hot wet towel
Not be so out there
Observant
Pull out the notes
Red or green
Shed the character
Total bad ass
Under pressure
Watch them over the newspaper
Working with big A
Wouldn't be interesting
ラベル:
Interview,
TV Program
Billy Corgan: The Rock N' Roll Radio Program Interview
Act of making art
Addition to the show
Andy Kaufman
Antagonising the fans
Artistically satisfying
Assimilate
Assuredness of the world
Authentic experience
Autobiography
Bad channel
Bad time
Battling ground
Billy Corgan
Bland headline world
Blow past the normal
Body of work
Bringing everything under the roof
Burnt out
Caveat
Collages
Commoditized
Conceptual thing
Confort zone
Corner of the Internet
Create your own world
Created a monster
Current music culture
Deep cuts
Different types of project
Double standards
Easy road
Entire body of work
Fascinating subject
Forward thinking artist
Gap between them
Generational claim
Genuine reason
Giving too much credit
Gone way above and beyond
Half fakery
Hard to imagine
Head drilled
Here we are
Hipster
Iggy Pop
In my eyes
Jim Ryan
Joke of mine
Keep doing what you are doing
Knocks over the toilet paper
Later this week
Lose their minds
Major level of success
Modern world
Music ground
Musical output
Obscurity tour
Out spoken
Over budget
Past reacting
Pathological connection
Point of my life
Poke into
Pranks are forgotten
Predisposed
Project on me
Public awareness
Push the button
Ravinia
Recontextualize
Record spending
Reissues
Rumbling about it
Slow to realize
Smashing Pumpkins
Solo songs
Something along those lines
Spinning out of control
Start of it
Sticks out to me
Surreal movie
Sustaining self
Tar pit
Ten gazillion records
Testing the water
The Rock N' Roll Radio Program
The story
Thinking intuitively
To say the least
Very much so
Violent reaction
Weird stress
Weird tension
Weird thing
What was coming
World wide success
Wrestling heels
Youtube sensation
Zwan
Breaking Bad: Vocabulary
A.P.D.
ASACAccomplice
Act up
Adversarial
Affirmative
Agitated
Alleviate
Ameliorate
Amenable
Amends
Amidst
Anode
Apeshit
Attic
Attorney
Audit
BTU
Backslide
Bankrolling
Beat cop
Beau geste
Bide
Billable
Birdbath
Blameless victim
Blowback
Bluffing
Boarding school
Body shop
Bon voyage
Bona fide
Bounce
Break bread
Breakage
Bubkes
Buick
Bumper boats
Bunkmate
C-section
CID
Calamity
Carpe diem
Cartel
Cathode
Clandestine
Clunker
Compelled
Conglomerate
Contrition
Convicted felon
Crib
Criminal division
Crusty
Cue
Cue-ball
Culpable
DBAA
DEA
DMV
DMZ
Dead drops
Deceit
Delineate
Dialysis
Digress
Dimple pinch
Dingus
Dipshit
Disbarment
Discernible
Domicile
Doozy
Duly noted
Dunce
EMT
Eccentric
Electrolyte
Emporium
Enact
Encumbered
Enquiry
Errand
Erythromycin
Estrange
Euphemism
Experiential overlap
Exploratory
Extrapolating
Fastidiousness
Firecrackers
Flue
Flurry of deliveries
Fodder
Foot soldier
Foreseeable
Forthright
Fugue state
Funyuns
Furrowed brow
Galvanize
Gambit
Georgia O'Keeffe
Gory
Granite countertop
Grill
Gulf
Gunk
Gunky
Half measures
Hardened criminal
Hardwood
Heads-up
Hectoring
Heist
Hillbilly
Hogan's Heroes
IED
IRC
IRS
Imbecile
Imbecility
Impunity
Incautious
Incendiary
Indisposed
Industrial laundry
Inertia
Infusion
Jack shit
Jacked
Jerrycan
Jessie James
John Dillinger
Jumping ahead
Juvie
Kelly criterion
Kingpin
Laser tag
Latch
Leaves of Grass
Liability
Lien
Lo-jack
Lobectomy
Lone hiccop
Long face
Long-haul
Lookout
MDC
Metastasis
Methylamine
Misdemeanour
Mofo
Mouth of babes
Mr. Magorium's Wonder Emporium
Mucho loco
Muscle-head
Nanny state
Nick the greek
Nixed
Notwithstanding
Novella
Nut-job
Obscenity
Odometer
Oktoberfest
Old Yeller
Oncologist
Outright
PETICT
Paila marina
Partake
Pfizer
Plausible deniability
Ploy
Plywood
Point-blank
Polyp
Pouty
Pragmatic
Predicate
Presumption
Prick
Profusely
Proverbial
Provisional
Prying
Psyched
Pulling for you
Punitive
Pursed lips
Push comes to shove
Rabid dog
Reassess
Reimburse
Relational memory
Remission
Remorse
Restraining order
Rhodonite
Ricin
Rile up
Rote copying
Sappy
Sarge
Schwag
Scrounge
Scumbag
Scythe
Self-accept
Severance
Shady
Shit creek
Shlong
Shrink
Signage
Skank
Skid row
Skimp
Slack
Sleestack
Sobriety
Speed freak
Squatter
Stakeout
Sterling moment
Stoked
Straight and narrow
Stucco
Suit yourself
Taco Sal
Tan pants
Tenerife
Tenure
Tex-mex
The Fifth
Toe the line
Tomography
Tough love
Trampled
Travertine
Tread lightly
Trickle-charge
Trooper
Truce
Unannounced government inspection
Unencumbered
Unimpeachable
Untenable
Upshot
Vetted
Wadcutter
Warts and all
Watergate
Whack-a-mole
White Heat
Yapping
Yawp
Zafiro Anejo
Zapped
Zonked
ラベル:
TV Program
Saturday, August 23, 2014
Adam Curtis: NOW THEN - The Hidden Systems That Have Frozen Time and Stop Us Changing the World.
ALADDIN
Action plan
Adam Curtis
Authority figures
Blackrock
Bolsheviks
Boolean logic
Bugging equipment
Cannes film festival
Carl Rogers
Charles Howard Hinton
Coincidences
Collaborative filtering
Correlations
Department of Work and Pensions
Duncan Campbell
E.L. Voynich
Eavesdropping
Eliza
Eliza
Espionage
Ethel
Fallibility
GCHQ
Galobal financial system
Gemma
George Boole
Greg Linden
GroupLens
Grubby
Harmonic whistle
Hedgefunds
Ian Flemming
James Bond
Jeff Bezo
John Dee
Jon Bruning
Joseph Weizenbaum
Junior reporter
Larry Fink
Lewis Carroll
Liberal left
Linda Blandford
Mazzini
Miniature transmitters
Mouthpiece
Net Perceptions
Now Then
Opposition research
Patronising elitism
Pattie Maes
Philip K Dick
Private equity firms
Private investigators
RINGO
Rapacious financier
Recommender systems
Roger Bacon
STATIC-99
Security state
Shostakovich
Snooping
Snotty
Social exclusion unit
Special branch
Surveillance society
Sydney Reilly
Symbolic Logic
Symbolic Logic
Techno-human hybrid
The Fourth Dimension
The Gadfly
The Personalization Group
The Voynich Manuscript
The divorce laws
The secret society
Wilfred Michail Voynich
Willing collusion
Wonk-driven
Zircon
ラベル:
Boolean logic,
Eliza
Wednesday, August 20, 2014
Harvard Extension School: Introduction to Computer Graphics and GPU Programming
CSCI E-234: Introduction to Computer Graphics and GPU Programming
3D Studio Max
3D rotations
ATI's RenderMonkey
Adaptive grids
Additive color mixing
Albrecht Durer
Ambient
Appearance modeling
Area light sources
Arnold ray tracer
Arthur Appel
Articulate model
Atmospheric effect
Attenuation
BRDF
BSP tree
Backward ray tracing
Binary space partition tree
Blinn & Torrance Variation
Blocker
Bounding box
Bounding region
Brushed metal
Bump Mapping
Bézier curves
C0, C1, C2 continuous
CIE chromaticity diagram
Caustics
Cell animation
Clip space
Clipping
Collision detection
Color and Light in Nature
Color matching
Color metamerism
Color noise
Commutable
Computational photography
Computer aided design
Conservative bounding region
Continuous stroke modulation
Cornell box
Cross product
Cube map
Data-driven appearance model
Data-driven editing
DeBevec
Density value
Depth buffer
Diffraction
Diffuse lighting
Diffuse reflection
Diffuse scattering
Diffuse shading
Diffuse surface
Diffused BRDF
Direct illumination
Direct light source
Direction vector
Dispersion
Distance fields
Distance-based antialiasing
Distributed ray tracing
Dot product
Ductile fracture
Encapsulating shading
Environment Mapping
Epsilon value
Eric Chan
Eric Haines
Euler angles
Explicit function
Extended light sources
Eye point
Eye ray
Eye space
Field of view
Forward kinematics
Forward ray tracing
Fovea and cones
Fragment shader
Fragment unit
Fresnel factor
Frustum
Gamut
Geometric primitives
Geometric view of optics
Gimbal lock
Global illumination
Global solution
Glyph rendering
Gonio-reflectometer
Greg Ward
Grid fitting
Hanspeter Pfister
Harvard Extension School
Head to tail method
Height map
Hermite spline
High-resolution geometry
Highlights
Human-computer interaction
Identity rotation
Illumination
Illumination spectra
Image generation method
Image generation program
Implicit equation
In phase
Indirect Illumination
Inter reflection
Interactive ray tracing
Interactive rendering
Interference
Introduction to Computer Graphics and GPU Programming
Inverse kinematics
Irradiance cache
KD-tree
Keyframe
Lab color space
Lagrange interpolation
Lambert's Cosine Law
Light eye matrix
Light image plane
Light perspective matrix
Light space
Light view matrix
Light's clip space
Light's view matrix
Light-Material Interactions
LightRay
Lighting
Linear algebra
Linear interpolation
Linearity of light
Local operation
MERL face scanning dome
Material simulation
Matrices
Maya
Mental Ray
Metamers
MipMapping
Mirror-like reflection
Model matrix
Model view projection
Modulation texture
Monte Carlo integration
Monte Carlo path tracing
Monte Carlo ray tracing
Motion blur
Motion capture
Motion graphs
Multi texture
Multi-perspective panorama
Multiple reflection
Normal maps
OBJ file
Object space
Object-oriented
Observer perspective projection matrix
Observer's view matrix
Octree
Offline rendering
OpenGL
OpenGL red book
OpenGL reflectance model
Overfitting
POVRay
Parameterization
Parametric cubic curves
Parametric equation
Parametric line
Parametric polynomial curves
Path tracing
Pericentric
Perspective divide
Perspective projection
Perspective ray generation
Phong Illumination Model
Phong reflectance model
Photo realistic world
Photo tourism
Photon map
Photon mapping
Photon model
Photon ray tracing
Photoreceptors
Pitch
Pixel shader
Point light sources
Point of origin
Primaries
Primary colors
Principle of superposition
Procedural animation
Procedural texture
Programmable shader
Programming
Projection matrix
Projective texture mapping
Projective texturing
Quaternion
Quaternion interpolation
RGB color space
Radiance
Raster graphic
Rasterization
Rasterizer
Ray casting
Ray tracing
Ray tree
Ray-sphere intersection
Receiver
Recursive ray tracing
Reflectance model
Reflected ray
Reflection mapping
Reflective vector
Refraction
Regular grid
Right handed coordinate system
Rigid body motion
Rods and cones
Roll
SVBRDF
Scalar product
Schlick's approximation
Screen space
Self reflection
Shading
Shadow map
Shadow ray
Siggraph
Skin reflectance database
Snell's law
Soft shadow
Spatially varying BRDF
Spatially-varying reflectance
Spectra
Spectral colors
Spectral distribution
Spectrophotometer
Specular
Specular highlight
Specular reflection
Sphere map
Spherical linear interpolation
Spline interpolation
Spotlights
Stratified sampling
Subsurface scattering
Subsurface
Subtractive color mixing
Surface normal
Synthetic character
TGA viewer
Tangent space
Tangent vector
Texels
Texture mapping
Texture space
Texture synthesis
The Cathedral
Thomas Young
Tomek Baginski
Transforming normals
Translucency variation
Transmission ray
Transmittance
Transpose
Tri-linear interpolation
Trichromatic theory
Turner Whitted
Type rendering system
Uncanny valley
Uniform BRDF
Uniform grids
Uniform sample
Unit circle
Unit vectors
Utah teapot
Vectors
Vertex shader
Vertex transformation
View matrix
View vector
Visibility testing
World space
XYZ color space
Yaw
Z-buffer
3D rotations
ATI's RenderMonkey
Adaptive grids
Additive color mixing
Albrecht Durer
Ambient
Appearance modeling
Area light sources
Arnold ray tracer
Arthur Appel
Articulate model
Atmospheric effect
Attenuation
BRDF
BSP tree
Backward ray tracing
Binary space partition tree
Blinn & Torrance Variation
Blocker
Bounding box
Bounding region
Brushed metal
Bump Mapping
Bézier curves
C0, C1, C2 continuous
CIE chromaticity diagram
Caustics
Cell animation
Clip space
Clipping
Collision detection
Color and Light in Nature
Color matching
Color metamerism
Color noise
Commutable
Computational photography
Computer aided design
Conservative bounding region
Continuous stroke modulation
Cornell box
Cross product
Cube map
Data-driven appearance model
Data-driven editing
DeBevec
Density value
Depth buffer
Diffraction
Diffuse lighting
Diffuse reflection
Diffuse scattering
Diffuse shading
Diffuse surface
Diffused BRDF
Direct illumination
Direct light source
Direction vector
Dispersion
Distance fields
Distance-based antialiasing
Distributed ray tracing
Dot product
Ductile fracture
Encapsulating shading
Environment Mapping
Epsilon value
Eric Chan
Eric Haines
Euler angles
Explicit function
Extended light sources
Eye point
Eye ray
Eye space
Field of view
Forward kinematics
Forward ray tracing
Fovea and cones
Fragment shader
Fragment unit
Fresnel factor
Frustum
Gamut
Geometric primitives
Geometric view of optics
Gimbal lock
Global illumination
Global solution
Glyph rendering
Gonio-reflectometer
Greg Ward
Grid fitting
Hanspeter Pfister
Harvard Extension School
Head to tail method
Height map
Hermite spline
High-resolution geometry
Highlights
Human-computer interaction
Identity rotation
Illumination
Illumination spectra
Image generation method
Image generation program
Implicit equation
In phase
Indirect Illumination
Inter reflection
Interactive ray tracing
Interactive rendering
Interference
Introduction to Computer Graphics and GPU Programming
Inverse kinematics
Irradiance cache
KD-tree
Keyframe
Lab color space
Lagrange interpolation
Lambert's Cosine Law
Light eye matrix
Light image plane
Light perspective matrix
Light space
Light view matrix
Light's clip space
Light's view matrix
Light-Material Interactions
LightRay
Lighting
Linear algebra
Linear interpolation
Linearity of light
Local operation
MERL face scanning dome
Material simulation
Matrices
Maya
Mental Ray
Metamers
MipMapping
Mirror-like reflection
Model matrix
Model view projection
Modulation texture
Monte Carlo integration
Monte Carlo path tracing
Monte Carlo ray tracing
Motion blur
Motion capture
Motion graphs
Multi texture
Multi-perspective panorama
Multiple reflection
Normal maps
OBJ file
Object space
Object-oriented
Observer perspective projection matrix
Observer's view matrix
Octree
Offline rendering
OpenGL
OpenGL red book
OpenGL reflectance model
Overfitting
POVRay
Parameterization
Parametric cubic curves
Parametric equation
Parametric line
Parametric polynomial curves
Path tracing
Pericentric
Perspective divide
Perspective projection
Perspective ray generation
Phong Illumination Model
Phong reflectance model
Photo realistic world
Photo tourism
Photon map
Photon mapping
Photon model
Photon ray tracing
Photoreceptors
Pitch
Pixel shader
Point light sources
Point of origin
Primaries
Primary colors
Principle of superposition
Procedural animation
Procedural texture
Programmable shader
Programming
Projection matrix
Projective texture mapping
Projective texturing
Quaternion
Quaternion interpolation
RGB color space
Radiance
Raster graphic
Rasterization
Rasterizer
Ray casting
Ray tracing
Ray tree
Ray-sphere intersection
Receiver
Recursive ray tracing
Reflectance model
Reflected ray
Reflection mapping
Reflective vector
Refraction
Regular grid
Right handed coordinate system
Rigid body motion
Rods and cones
Roll
SVBRDF
Scalar product
Schlick's approximation
Screen space
Self reflection
Shading
Shadow map
Shadow ray
Siggraph
Skin reflectance database
Snell's law
Soft shadow
Spatially varying BRDF
Spatially-varying reflectance
Spectra
Spectral colors
Spectral distribution
Spectrophotometer
Specular
Specular highlight
Specular reflection
Sphere map
Spherical linear interpolation
Spline interpolation
Spotlights
Stratified sampling
Subsurface scattering
Subsurface
Subtractive color mixing
Surface normal
Synthetic character
TGA viewer
Tangent space
Tangent vector
Texels
Texture mapping
Texture space
Texture synthesis
The Cathedral
Thomas Young
Tomek Baginski
Transforming normals
Translucency variation
Transmission ray
Transmittance
Transpose
Tri-linear interpolation
Trichromatic theory
Turner Whitted
Type rendering system
Uncanny valley
Uniform BRDF
Uniform grids
Uniform sample
Unit circle
Unit vectors
Utah teapot
Vectors
Vertex shader
Vertex transformation
View matrix
View vector
Visibility testing
World space
XYZ color space
Yaw
Z-buffer
ラベル:
GPU
Friday, August 15, 2014
Michael Shermer: The pattern behind self-deception
Michael Shermer |
Michael Shermer, Robin Williams, Patternicity, Peter Brugger, L-Dopa, Neuroleptics, Psychotic behavior, Paranoia, Delusions, Hallucinations, Dopamine, Cocaine, Impossible crate, Temporal lobe, Fusiform gyrus, Agenticity
Signal-to-noise ratio:
Too low: Type II errors
Just right: Creativity
Too high: Madness
Tuesday, August 12, 2014
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