Showing posts with label Video game. Show all posts
Showing posts with label Video game. Show all posts

Friday, November 18, 2016

HTML5 & JavaScript: Snake (Alpha Version)

Command:

$ cat html5game_snake.html


Result:

<canvas id="gc" width="640" height="480"></canvas>
<script>
rh=rv=0; //Resolution horizontal and vertical
sx=sy=1; //Snake position x and y
gx=gy=1; //Grid x and y
fps=60; //Frames per second
a=0.1; //Acceleration
v=1 //Velocity
vx=0; //Velocity x
vy=0; //Velocity y
dx=0; //Distance x
dy=0; //Distance y
gd=10; //Grid dimension
kc=39; //Key code
s=0; //Score

window.onload=function() {
c=document.getElementById('gc');
cc=c.getContext('2d');
setInterval(update,1000/fps); //reflesh screen fps times a second
window.addEventListener("keydown", function(e){
console.log(e.keyCode);
kc=e.keyCode;
});
rh=c.width/gd;
rv=c.height/gd;
}
function update(){
v+=a/fps; //Accelerate

if(kc==37){ //left
vx=-v;
vy=0;
} else if (kc==38) { //up
vx=0;
vy=-v;
} else if (kc==39) { //right
vx=v;
vy=0;
} else if (kc==40) { //down
vx=0;
vy=v;
}

dx=vx/fps;
dy=vy/fps;

s+=Math.abs(dx);
s+=Math.abs(dy);

sx+=dx;
sy+=dy;

//Snake boundary condition for x
while(sx<0 || sx>rh){
if(sx<0){
sx+=rh;
} else if(sx>rh){
sx-=rh;
}
}

//Snake boundary condition for y
while(sy<0 || sy>rv){
if(sy<0){
sy+=rv;
} else if(sy>rv){
sy-=rv;
}
}

gx=Math.round(sx);
gy=Math.round(sy);

if (gx < 1){
gx=rh;
} else if (gx>rh) {
gx=1;
}

if (gy < 1){
gy=rv;
} else if (gy>rv) {
gy=1;
}

//Finally Display
cc.fillStyle='black';
cc.fillRect(0,0,c.width,c.height);

//Food
cc.fillStyle='white';
cc.fillRect(gd*Math.round(rh/2),gd*Math.round(rv/2),gd,gd);

//Snake
cc.fillStyle='white';
cc.fillRect(gd*(gx-1),gd*(gy-1),gd,gd);
cc.fillText(v,100,100);
cc.fillText("score:" + Math.round(s),c.width-100,100);
}
</script>


Command:

$ open html5game_snake.html


Result:

HTML5 Snake Alpha

Wednesday, November 16, 2016

Saturday, October 29, 2016

Anne The Happie Cat: How to Start Making Games (with No Experience)

Anne The Happie Cat

  • Chess
  • C++
  • Microsoft Visual Studio
  • SFML
  • Unity
  • C#
  • Data structure
  • Algorithm 
  • Game Developers Conference

Tuesday, October 20, 2015

Wednesday, September 2, 2015

Mother 4: Soundtrack

Mother 4 Soundtrack

Shane Mesa

Hometown Strut


Chattering World


Distant High Life


Boom Town Lounge


Battle Against a Familiar Foe


The Green Run


Super Fresh Sheets


Mom and Cooking and Stuff


Older Sheets by Now


Dog Humor


Useful Vacation


Happy Days


Hometown Laze


Dani Person

Battle Against an Intense Opponent


Battle Against A Slow Foe


The Future's Breath


Battle Against a Dancing Foe

Tuesday, July 28, 2015