- General Functions
- CATLAS and CBLAS Vector Functions
- Single-Precision Floating Matrix Functions
- Single-Precision Complex Matrix Functions
- Double-Precision Float Matrix Functions
- Double-Precision Complex Matrix Functions
- Size-Optimized Operations
- Fortran Prototypes
- Single-Vector Absolute Value
- Single-Vector Negation
- Single-Vector Fill or Clear
- Single-Vector Generation
- Single-Vector Squaring
- Single-Vector Polar-Rectangular Conversion
- Single-Vector Conversion to Decibel Equivalents
- Single-Vector Fractional Part Extraction
- Single-Vector Complex Conjugation
- Single-Vector Phase Computation
- Single-Vector Clipping, Limit, and Threshold Operations
- Single-Vector Compression
- Single-Vector Gathering
- Single-Vector Reversing
- Single-Vector Copying
- Single-Vector Zero Crossing Search
- Single-Vector Operations: Linear Averaging
- Single-Vector Linear Interpolation
- Single-Vector Integration
- Single-Vector Sorting
- Single-Vector Sliding-Window Summing
- Single-Vector Floating-Point to Integer Conversion
- Single-Vector Integer to Floating-Point Conversion
- Vector-Scalar Addition
- Vector-Scalar Division
- Vector-Scalar Multiplication
- Vector-Scalar Multiply and Add
- Vector-to-Vector Real Vector Basic Arithmetic
- Vector-to-Vector Integer Arithmetic
- Vector-to-Vector Complex Vector Basic Arithmetic
- Vector-to-Vector Maxima and Minima
- Vector-to-Vector Distance Computation
- Vector-to-Vector Interpolation
- Vector-to-Vector Polynomial Evaluation
- Vector-to-Vector Pythagoras Computation
- Vector-to-Vector Extrema Finding
- Vector-to-Vector Element Swapping
- Vector-to-Vector Merging
- Vector-to-Vector Spectra Computation
- Vector-to-Vector Coherence Function Computation
- Vector-to-Vector Transfer Function Computation
- Vector-to-Vector Recursive Filtering on Real Vectors
- Calculating Dot Products
- Finding Maximums
- Finding Minimums
- Calculating Means
- Summing Vectors
- Matrix Multiplication (Real Matrices)
- Matrix Transposition
- Matrix and Submatrix Copying
- 1D Fast Fourier Transforms (Support Functions)
- 1D Fast Fourier Transforms (In-Place Real)
- 1D Fast Fourier Transforms (Out-of-Place Real)
- 1D Fast Fourier Transforms (In-Place Complex)
- Shift and Rotate Functions (from vBasicOps.h)
- Integer Arithmetic Functions (from vBasicOps.h)
- Floating-Point Arithmetic and Auxiliary Functions (from vfp.h)
- Exponential and Logarithmic Functions (from vfp.h)
- Trigonometric Functions (from vfp.h)
- Hyperbolic Functions (from vfp.h)
- Power Functions (from vfp.h)
- Remainder Functions (from vfp.h)
- Inquiry Functions (from vfp.h)
- Array-Oriented Arithmetic and Auxiliary Functions (from vForce.h)
- Array-Oriented Exponential and Logarithmic Functions (from vForce.h)
- Array-Oriented Power Functions (from vForce.h)
- Array-Oriented Trigonometric Functions (from vForce.h)
- Array-Oriented Hyperbolic Functions (from vForce.h)
- Shift and Rotate Functions on Big Numbers (from vBigNum.h)
- Arithmetic Functions on Big Numbers (from vBigNum.h)
- Vector-Scalar Linear Algebra Functions (from vectorOps.h)
- Matrix-Vector Linear Algebra Functions (from vectorOps.h)
- Matrix Operations (from vectorOps.h)
- Performing Nonpremultiplied Alpha Compositing
- Performing Premultiplied Alpha Compositing
- Performing Premultiplied Alpha Compositing With a Single Alpha Value
- Performing Nonpremultiplied to Premultiplied Alpha Compositing
- Converting from Unpremultiplied to Premultiplied Format
- Converting from Premultiplied to Unpremultiplied Format
- Clipping Color Values to Alpha
- Macros for Other Image Formats
- Filling Buffers
- Permuting Channels
- Overwriting Channels
- Converting From 16 Bit
- Flattening Data
- Clipping Data
- Converting Between Chunky and Planar
- Converting From Planar Formats
- Converting From ARGB Formats
- Converting From RGB Formats
- Deconvolving
- Convolving Without Bias
- Convolving With a Bias
- Convolving With Multiple Kernels
- Convolving With High-Speed Box and Tent Filters
- Getting the Minimum Buffer Size
- Filtering Data Prior to Decompression
- Applying Affine Transforms
- Reflecting Horizontally
- Reflecting Vertically
- Shearing
- Rotating
- Scaling
- Resampling
- Getting the Buffer Size
- Stretching the Contrast
- Equalizing a Histogram
- Specifying a Histogram
- Calculating a Histogram
- Getting the Minimum Buffer Size
- Dilating an Object
- Eroding an Object
- Maximizing an Object
- Minimizing an Object
- Getting the Buffer Size
- Transforming with a Lookup Table
- Applying a Polynomial
- Multiplying Pixels by a Matrix
- Correcting Gamma