Seiko Matsuda |
Saturday, September 20, 2014
Friday, September 19, 2014
Thursday, September 18, 2014
iOS:Framework:CFNetwork Framework:Tasks
FTP Stream
Host
HTTP Authentication
HTTP Message
HTTP Stream
Net Diagnostics
Net Services
Stream Socket Additions
Network Error Codes
Proxy Support
- FTP Functions
Host
- Creating a host
- Host Functions
- Getting the Host Type ID
HTTP Authentication
- Creating an HTTP authentication
- HTTP Authentication Functions
- Getting the HTTP Authentication type ID
HTTP Message
- Creating a Message
- Modifying a message
- Getting information from a message
- Message authentication
- Getting the HTTP Message type identifier
HTTP Stream
- HTTP Functions
Net Diagnostics
- Creating a net diagnostics object
- Net Diagnostics Functions
Net Services
- Creating net service objects
- Net Services Functions
- Getting the net service type IDs
Stream Socket Additions
- Creating Socket Pairs
- Obtaining Errors
Network Error Codes
Proxy Support
- Query Functions
ラベル:
iOS
Wednesday, September 17, 2014
iOS:Framework:AV Foundation Framework:Tasks
Asset
Asset Writer Input Group
Audio Recorder
Capture Video Preview Layer
Composition
Composition Track
Composition Track Segment
Media Selection Group
Media Selection Option
Metadata Face Object
Metadata Item
Metadata Item Filter
Metadata Machine Readable Code Object
Metadata Object
Mutable Audio Mix
Mutable Audio Mix Input Parameters
Mutable Composition
Mutable Composition Track
Mutable Metadata Item
Mutable Timed Metadata Group
Mutable Video Composition
Mutable Video Composition Instruction
Mutable Video Composition Layer Instruction
Output Settings Assistant
Player
Player Item
Player Item Access Log
Player Item Access Log Event
Player Item Error Log
Player Item Error Log Event
Player Item Legible Output
Player Item Output
Player Item Track
Player Item Video Output
Player Layer
Player Media Selection Criteria
Queue Player
Speech Synthesis Voice
Speech Synthesizer
Speech Utterance
Synchronized Layer
Text Style Rule
Timed Metadata Group
URL Asset
Video Composition
Video Composition Core Animation Tool
Video Composition Instruction
Video Composition Layer Instruction
Video Composition Render Context
NSCoder AV Foundation Additions
NSValue AV Foundation Additions
Asset Resource Loader Delegate
Asynchronous Key Value Loading
Audio Player Delegate
Audio Recorder Delegate
Audio Session Delegate
Capture Audio Data Output Sample Buffer Delegate
Capture File Output Recording Delegate
Capture Metadata Output Objects Delegate
Capture Video Data Output Sample Buffer Delegate
Player Item Legible Output Push Delegate
Player Item Output Pull Delegate
Player Item Output Push Delegate
Speech Synthesizer Delegate
Video Compositing
Video Composition Validation Handling
Functions
Audio Settings Constants
Constants
Error Constants
Metadata Key Constants
- Creating an Asset
- Loading Data
- Accessing metadata
- Accessing Tracks
- Determining Usability
- Getting a New Track ID
- Accessing Common Metadata
- Preferred Asset Attributes
- Managing Reference Restrictions
- Media Selections
- Initializing a Session
- Configuring Output
- Export Presets
- Exporting
- Export Status
- Accessing the Asset
- Creating a Generator
- Generating Images
- Managing Generation Time Tolerance
- Generation Behaviour
- Creating a Reader
- Managing Output
- Controlling Reading
- Asset Properties
- Creating an Audio Mix output
- Settings
- Copying a Buffer
- Inspecting the Media Type
- Creating a Track Output
- Properties
- Creating a Video Composition Output
- Video Properties
- Accessing the Delegate
- Getting the Dispatch Queue
- Getting and Setting Content Information
- Providing Data to a Request
- Accessing the Request Data
- Reporting the Result of the Request
- Basic Properties
- Temporal Properties
- Track Language Properties
- Visual Characteristics
- Audible Characteristic
- Frame-Based Characteristics
- Track Segments
- Managing Metadata
- Associated Tracks
- Getting Track ID Values
- Properties
- Creating an Asset Writer
- Writing Data
- Managing Inputs
- Managing Session Time
- Configuring output
- Managing Asset Writer Input Groups
- Creating an Asset Writer Input Instance
- Adding Samples
- Configuring a Writer Input
- Managing Track Associations
- Inspecting a Writer Input
- Managing Language Settings
Asset Writer Input Group
- Creating an Asset Writer Input Group
- Getting the Asset Writer Input Group Settings
- Creating an Adaptor
- Adding a Pixel Buffer
- Inspecting a Pixel Buffer Adaptor
- Getting the Pixel Buffer for a Specific Frame
- Finishing the Composition Request
- Getting the Composition Request Settings
- Input Parameters
- Getting the Track ID
- Getting Volume Ramps
- Getting an Audio Tap
- Getting the Time Pitch Algorithm Setting
- Initializing an AVAudioPlayer Object
- Configuring and Controlling Playback
- Managing Information About a Sound
- Using Audio Level Metering
Audio Recorder
- Initializing an AVAudioRecorder Object
- Configuring and Controlling Recording
- Managing Information About a Recording
- Using Audio Level Metering
- Getting the Shared Audio Session
- Requesting User Permission to Record
- Managing an Audio Session
- Working with Audio Device Settings
- Working with Audio Channels
- Working with Audio Input and Output Routes
- Getting the Channel Information
- Getting the Port Attributes
- Managing a Port's Data Sources
- Getting the Input and Output Ports
- Managing the Delegate
- Getting and Setting Audio Settings
- Configuration
- Managing Video Configuration
- Managing the Video Mirroring Settings
- Managing the Video Stabilization Settings
- Discovering Devices
- Verifying Authorization
- Managing the Device's Configuration
- Managing Formats
- Managing Focus Settings
- Managing Exposure Settings
- Managing White Balance Settings
- Managing Zoom Settings
- Managing Flash Settings
- Managing Torch Settings
- Managing Frame Rate Settings
- Monitoring Subject Area Change
- Inspecting Device Characteristics
- Inspecting Capture Format Attributes
- Creating an Input
- Accessing the Device
- Managing Recording
- Configuration
- Information About Output
- Accessing the Ports
- Accessing the Delegate and Callback Queue
- Accessing the Metadata Items
- Movie Configuration
- Accessing Connections
- Converting Between Coordinate Systems
- Managing Inputs and Outputs
- Managing Running State
- Configuration Change
- Managing Session Presets
- Sharing the Application's Audio Session
- Synchronizing Multiple Inputs and Outputs
- Capturing an Image
- Getting and Setting Image Stabilization Settings
- Configuring Image Settings
- Image Format Conversion
- Configuration
- Retrieving Supported Video Types
- Managing the Delegate
Capture Video Preview Layer
- Creating a Preview Layer
- Layer Configuration
- Configuration
- Converting Between Coordinate Systems
Composition
- Accessing Tracks
- Getting the Natural Size
Composition Track
- Accessing Track Segments
Composition Track Segment
- Creating a Segment
- Segment Properties
Media Selection Group
- Accessing Options
- Configuring Empty Selection
- Filtering Selection Options
Media Selection Option
- Managing Media Types
- Managing Metadata
- selection Playable Status
- Language and Locale Settings
- Property List Serialization
- Getting the Associated Media Selection Option
Metadata Face Object
- Getting the Face Identifier
- Accessing the Face Detection Data
Metadata Item
- Keys and Key Spaces
- Asynchronous Loading
- Accessing Values
- Type Coercion
- Filtering Arrays of Metadata Items
Metadata Item Filter
- Creating a Metadata Item Filter
Metadata Machine Readable Code Object
- Getting Machine Readable Code Value
Metadata Object
- Getting the Type of Metadata
- Getting the Media-Related Attributes
Mutable Audio Mix
- Creating a Mix
- Input Parameters
Mutable Audio Mix Input Parameters
- Creating Input Parameters
- Managing the Track ID
- Setting the Volume
- Getting an Audio Tap
- Time Pitch Settings
Mutable Composition
- Managing Time Ranges
- Creating a Mutable Composition
- Managing Tracks
- Video Size
Mutable Composition Track
- Managing Time Ranges
- Validating Segments
- Track Properties
Mutable Metadata Item
- Creating a Mutable Metadata Item
- Key and Key Space
- Values
Mutable Timed Metadata Group
- Modifying the Group
Mutable Video Composition
- Creating a Video Composition
- Getting and Setting Video Composition Properties
- Managing the Custom Video Compositor
Mutable Video Composition Instruction
- Creating an Instruction
- Properties
Mutable Video Composition Layer Instruction
- Creating an Instruction
- Track ID
- Managing Properties
- Cropping Settings
Output Settings Assistant
- Creating an Output Settings Assistant
- Getting Output Settings Recommendations
Player
- Creating a Player
- Managing Playback
- Managing Time
- Managing External Playback
- Synchronizing Playback to an External Source
- Timed Observations
- Managing Closed Caption Display
- Managing Audio Output
- Player Properties
- Managing AirPlay
- Media Selection Criteria Settings
Player Item
- Creating a Player Item
- Getting Information About an Item
- Moving the Playhead
- Information About Playback
- Timing Information
- Settings
- Accessing Logs
- Selecting Media Options
- Accessing the Text Style Rules
- Managing the Item's Outputs
Player Item Access Log
- Accessing Log Data
Player Item Access Log Event
- Getting Server Related Log Events
- Getting Playback Related Log Events
- Getting Bitrate Log Events
Player Item Error Log
- Accessing Error Data
Player Item Error Log Event
- Information About the Event
Player Item Legible Output
- Creating a Player Item Legible Output Instance
- Setting and Getting Attributed String Text Styling Settings
- Configuring the Delegate
Player Item Output
- Converting Time Information
- Configuring the Playback Options
Player Item Track
- Getting Properties
Player Item Video Output
- Initializing the Player Item Video Output
- Accessing the Delegate
- Notifying the Delegate of Changes
- Getting Pixel Buffer Data
Player Layer
- Creating a Player Layer
- Getting and Setting Player Layer Values
Player Media Selection Criteria
- Creating a Media Selection Criteria
- Media Selection Criteria Settings
Queue Player
- Creating a Queue Player
- Managing Items
Speech Synthesis Voice
- Finding Voices
- Working with Language Codes
Speech Synthesizer
- Synthesizing Speech
- Controlling Speech Synthesis
- Managing the Delegate
Speech Utterance
- Creating an Utterance
- Configuring Utterance Speech
Synchronized Layer
- Creating an Synchronized Layer
- Managing the Player Item
Text Style Rule
- Creating and Initializing Style Rules
- Accessing the Style Attributes
- Exporting the Style Rules
Timed Metadata Group
- Creating and Analyzing a Metadata Group
URL Asset
- Creating an URL Asset
- Accessing the URL
- Accessing the Resource Loader
- Finding Compatible Tracks
- Getting Supported Media Types
Video Composition
- Creating a Video Composition Object
- Getting Composition Properties
- Validating the Time Range
Video Composition Core Animation Tool
- Creating a Composition Tool
Video Composition Instruction
- Getting Composition Instruction Properties
Video Composition Layer Instruction
- Getting the Track ID
- Getting Opacity, Transform, and Cropping Ramps
Video Composition Render Context
- Creating the Pixel Buffer
- Rendering Settings
- New Methods
NSCoder AV Foundation Additions
- Encoding Core Media Time Structures
- Decoding Core Media Time Structures
NSValue AV Foundation Additions
- Creating a Value Object
- Retrieving Core Media Time Structures
Asset Resource Loader Delegate
- Processing Resource Requests
Asynchronous Key Value Loading
- Protocol Methods
Audio Player Delegate
- Responding to Sound Playback Completion
- Responding to an Audio Decoding Error
- Handling Audio Interruptions
Audio Recorder Delegate
- Responding to the Completion of a Recording
- Responding to an Audio Encoding Error
- Handling Audio Interruptions
Audio Session Delegate
- Delegate Methods
Capture Audio Data Output Sample Buffer Delegate
- Delegate Methods
Capture File Output Recording Delegate
- Delegate Methods
Capture Metadata Output Objects Delegate
- Processing Emitted Metadata Objects
Capture Video Data Output Sample Buffer Delegate
- Managing Sample Buffer Behavior
Player Item Legible Output Push Delegate
- Providing Alternate Attributed String Output
Player Item Output Pull Delegate
- Responding to Pixel Buffer Changes
Player Item Output Push Delegate
- Flushing Sequence State
Speech Synthesizer Delegate
- Responding to Speech Synthesis Events
Video Compositing
- Creating a Video Compositing Instance
- Rendering the Composition
- Render Context Settings
- Pixel Buffer Attributes
Video Composition Validation Handling
- Validation Methods
Functions
Audio Settings Constants
Constants
Error Constants
Metadata Key Constants
ラベル:
iOS
iOS:Framework:Audio Unit Framework:Tasks
Audio Component Services
Audio Unit Component Services
Audio Unit Properties
Audio Unit Component Services
- Audio Unit Initialization and Rendering Audio
- Using Audio Unit Properties
- Using Audio Unit Parameters
- Start and Stop Unit
Audio Unit Properties
- Timing and Transport Callback Functions
ラベル:
iOS
Tuesday, September 16, 2014
iOS:Framework:Audio Toolbox Framework:Tasks
Audio Converter Services
Audio File Services
Audio File Stream Services
Audio Format Services
Audio Queue Services
Audio Unit Processing Graph Services
Extended Audio File Services
System Sound Services
Audio Toolbox Debugging
- Managing Audio Converter Objects
- Configuring Audio Converter Properties
- Performing Conversions
- Providing Audio Data to a Converter
Audio File Services
- Creating and Initializing Audio Files
- Opening and Closing Audio Files
- Reading and Writing Audio Files
- Getting and Setting Audio File Properties
- Working with User Data
- Working with Global Information
- Optimizing Audio Files
- Audio File Macros
- Reading and Writing Audio File Data
- Getting the Size of Audio File Data
Audio File Stream Services
- Opening Audio File Stream
- Supplying Data to the Parser
- Seeking Packets in the Data Stream
- Working with Data Stream Property Information
- Closing an Audio File Stream
- Processing Property Values
- Handling Packets of Audio File Stream Data
Audio Format Services
Audio Queue Services
- Controlling Audio Queues
- Creating and Disposing of Audio Queues
- Handling Audio Queue Buffers
- Manipulating Audio Queue Parameters
- Manipulating Audio Queue Properties
- Handling Timing
- Performing Offline Rendering
- Handling Audio Queue Buffers for Recording and Playback
- Defining a Property Listener
Audio Unit Processing Graph Services
Extended Audio File Services
- Managing Extended Audio File Objects
- Configuring Properties for Extended Audio File Objects
- Reading and Writing Audio Data
System Sound Services
- Creating and Disposing of System Sound Objects
- Playing Sounds
- Adding and Removing System Sound Callbacks
- Managing System Sound Services Properties
Audio Toolbox Debugging
ラベル:
iOS
iOS:Framework:Assets Library Framework:Tasks
Asset
- Asset Properties
- Accessing Representations
- Setting New Image and Video Data
- Saving to the Saved Photos Album
- Getting Image Representations
- Getting Image Attributes
- Getting Raw Data
- Getting Metadata
- Getting an URL
- Creating Filters
- Enumerating Assets
- Adding Assets
- Filtering
- Accessing Properties
- Accessing Assets
- Managing Notifications
- Finding Assets
- Enumerating Assets
- Saving Assets
- Managing Asset Groups
ラベル:
iOS
iOS:Framework:Address Book UI Framework:Tasks
New Person View Controller
- Displaying Person Properties
- Configuring New Person Views
- Displaying Person Properties
- Configuring People Picker
- Displaying Person Properties
- Configuring Person Views
- Displaying Person Properties
- Managing Delegates
- Responding to User Events
- Responding to User Events
- Responding to User Events
- Responding to User Events
- Returns a Formatted Address
ラベル:
iOS
iOS:Framework:Address Book Framework:Tasks
Address Book
- Managing Address Books
- Managing Address Book Records
- Getting Address Book Change Notifications
- Localizing Text
- Getting Values and Labels
- Getting Value Identifiers
- Getting Property Information
- Creating Properties
- Getting Properties
- Managing Properties
- Getting Record Information
- Managing Property Values
- Creating Groups
- Managing Group Members
- Accessing the Groups in an Address Book
- Creating Person Records
- Sorting Person Records
- Getting Person Property Information
- Managing Pictures
- Accessing the Person Records in an Address Book
- Displaying Person Records
- Working with vCard Data
- Returns an array of all sources
- Returns the default source
- Return the source record
ラベル:
iOS
iOS:Framework:Accounts Framework:Tasks
Account
- Initializing Accounts
- Accessing Properties
- Initializing Credentials
- Accessing Credential Properties
- Getting Accounts
- Getting Account Types
- Saving Accounts
- Requesting Access
- Renewing Account Credentials
- Removing Accounts
- Accessing Properties
ラベル:
iOS
iOS:Framework:Ad Support Framework:Tasks
Identifier Manager
- Getting the Advertising Identifier
ラベル:
iOS
iOS:Framework:Accelerate Framework:Tasks
BLAS
- General Functions
- CATLAS and CBLAS Vector Functions
- Single-Precision Floating Matrix Functions
- Single-Precision Complex Matrix Functions
- Double-Precision Float Matrix Functions
- Double-Precision Complex Matrix Functions
- Size-Optimized Operations
- Fortran Prototypes
- Single-Vector Absolute Value
- Single-Vector Negation
- Single-Vector Fill or Clear
- Single-Vector Generation
- Single-Vector Squaring
- Single-Vector Polar-Rectangular Conversion
- Single-Vector Conversion to Decibel Equivalents
- Single-Vector Fractional Part Extraction
- Single-Vector Complex Conjugation
- Single-Vector Phase Computation
- Single-Vector Clipping, Limit, and Threshold Operations
- Single-Vector Compression
- Single-Vector Gathering
- Single-Vector Reversing
- Single-Vector Copying
- Single-Vector Zero Crossing Search
- Single-Vector Operations: Linear Averaging
- Single-Vector Linear Interpolation
- Single-Vector Integration
- Single-Vector Sorting
- Single-Vector Sliding-Window Summing
- Single-Vector Floating-Point to Integer Conversion
- Single-Vector Integer to Floating-Point Conversion
- Vector-Scalar Addition
- Vector-Scalar Division
- Vector-Scalar Multiplication
- Vector-Scalar Multiply and Add
- Vector-to-Vector Real Vector Basic Arithmetic
- Vector-to-Vector Integer Arithmetic
- Vector-to-Vector Complex Vector Basic Arithmetic
- Vector-to-Vector Maxima and Minima
- Vector-to-Vector Distance Computation
- Vector-to-Vector Interpolation
- Vector-to-Vector Polynomial Evaluation
- Vector-to-Vector Pythagoras Computation
- Vector-to-Vector Extrema Finding
- Vector-to-Vector Element Swapping
- Vector-to-Vector Merging
- Vector-to-Vector Spectra Computation
- Vector-to-Vector Coherence Function Computation
- Vector-to-Vector Transfer Function Computation
- Vector-to-Vector Recursive Filtering on Real Vectors
- Calculating Dot Products
- Finding Maximums
- Finding Minimums
- Calculating Means
- Summing Vectors
- Matrix Multiplication (Real Matrices)
- Matrix Transposition
- Matrix and Submatrix Copying
- 1D Fast Fourier Transforms (Support Functions)
- 1D Fast Fourier Transforms (In-Place Real)
- 1D Fast Fourier Transforms (Out-of-Place Real)
- 1D Fast Fourier Transforms (In-Place Complex)
- Shift and Rotate Functions (from vBasicOps.h)
- Integer Arithmetic Functions (from vBasicOps.h)
- Floating-Point Arithmetic and Auxiliary Functions (from vfp.h)
- Exponential and Logarithmic Functions (from vfp.h)
- Trigonometric Functions (from vfp.h)
- Hyperbolic Functions (from vfp.h)
- Power Functions (from vfp.h)
- Remainder Functions (from vfp.h)
- Inquiry Functions (from vfp.h)
- Array-Oriented Arithmetic and Auxiliary Functions (from vForce.h)
- Array-Oriented Exponential and Logarithmic Functions (from vForce.h)
- Array-Oriented Power Functions (from vForce.h)
- Array-Oriented Trigonometric Functions (from vForce.h)
- Array-Oriented Hyperbolic Functions (from vForce.h)
- Shift and Rotate Functions on Big Numbers (from vBigNum.h)
- Arithmetic Functions on Big Numbers (from vBigNum.h)
- Vector-Scalar Linear Algebra Functions (from vectorOps.h)
- Matrix-Vector Linear Algebra Functions (from vectorOps.h)
- Matrix Operations (from vectorOps.h)
- Performing Nonpremultiplied Alpha Compositing
- Performing Premultiplied Alpha Compositing
- Performing Premultiplied Alpha Compositing With a Single Alpha Value
- Performing Nonpremultiplied to Premultiplied Alpha Compositing
- Converting from Unpremultiplied to Premultiplied Format
- Converting from Premultiplied to Unpremultiplied Format
- Clipping Color Values to Alpha
- Macros for Other Image Formats
- Filling Buffers
- Permuting Channels
- Overwriting Channels
- Converting From 16 Bit
- Flattening Data
- Clipping Data
- Converting Between Chunky and Planar
- Converting From Planar Formats
- Converting From ARGB Formats
- Converting From RGB Formats
- Deconvolving
- Convolving Without Bias
- Convolving With a Bias
- Convolving With Multiple Kernels
- Convolving With High-Speed Box and Tent Filters
- Getting the Minimum Buffer Size
- Filtering Data Prior to Decompression
- Applying Affine Transforms
- Reflecting Horizontally
- Reflecting Vertically
- Shearing
- Rotating
- Scaling
- Resampling
- Getting the Buffer Size
- Stretching the Contrast
- Equalizing a Histogram
- Specifying a Histogram
- Calculating a Histogram
- Getting the Minimum Buffer Size
- Dilating an Object
- Eroding an Object
- Maximizing an Object
- Minimizing an Object
- Getting the Buffer Size
- Transforming with a Lookup Table
- Applying a Polynomial
- Multiplying Pixels by a Matrix
- Correcting Gamma
ラベル:
iOS
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