Friday, November 20, 2015
Thursday, November 19, 2015
Wednesday, November 18, 2015
John P. Hess: The History of Frame Rate for Film
- Frame rate
- Phi phenomena
- Thomas Edison
- 46 fps
- Double bladed shutter
- Triple bladed shutter
- 16 fps
- Undercrank
- Overcrank
- Sound standerdized frame rates
- Electronic frame rates
- Bandwidth
- Friz Schröter
- Telefunken
- Richard Ballard
- RCA
- Interlaced
- Upper field
- Lower field
- Intermodulation
- AC power
- VHF
- UHF
- NTSC
- Georges Valensi
- Luminance
- Chrominance
- 0.1%
- PAL
- SECAM
- Telecine Juder
- Reverse Telecine
- 3:2 pulldown
- Semitones
- Pitch shifter
- Temporal resolution
- Showscan
- Douglas Trumbull
- Digital showscan
- Hobbit
- Overlit
- 4K standards
- Cadence
ラベル:
Filmmaking,
Frame rate,
History,
Movie,
フレームレート
John P. Hess: Composition Techniques for Widescreen Aspect Ratios
- Mise-en-scène (ミザンセーヌ)
- Dirtying up the frame
ラベル:
Aspect ratio,
Mise-en-scène,
Movie,
Widescreen,
アスペクト比,
ミザンセーヌ
John P. Hess: The History of Aspect Ratio
- William Kennedy Dickson (ウィリアム・K・L・ディクソン)
- Thomas Edison (トーマス・エジソン)
- Kinetoscope (キネトスコープ)
- Motion Picture Patent Company (モーション・ピクチャー・パテンツ・カンパニー)
- Perforation
- Academy of Motion Picture Arts and Science (映画芸術科学アカデミー)
- Academy ratio
- Sync sound
- Optical sound (サウンドカメラ)
- Sound-on-film
- Cinerama
- Fred Waller
- How the West Was Won (西部開拓史)
- Shane (シェーン)
- Henri Chrétien
- Anamorphoscope
- Anamorphic lens
- Anamorphic format
- CinemaScope
- The Robe (聖衣)
- VistaVision (ビスタビジョン)
- Going Bigger
- Superscope (スーパースコープ)
- Technirama
- Cinemiracle
- Vistarama
- Todd-AO
- Oklahoma (1979 film)
- Around the World In Eighty Days
- South Pacific (1958 film)
- The Sound of Music (サウンド・オブ・ミュージック)
- Dimension 150
- Patton (パットン大戦車軍団)
- Panavision (パナビジョン)
- Ben-Hur (1959 film) (ベン・ハー)
- MGM Camera 65
- Super Panavison 70
- Lawrence of Arabia (1962 film) (アラビアのロレンス)
- 16:9 (aspect ratio)
- Kerns H. Powers
ラベル:
Aspect ratio,
Filmmaking,
Widescreen,
アスペクト比
Tuesday, November 17, 2015
Evolution Of PC Gaming Hardware
- PDP-1
- Spacewar (video game) (スペースウォー!)
- ZX80 (シンクレア ZX80)
- Commodore 64 (コモドール64)
- Amiga (アミーガ)
- Nintendo (任天堂)
- ATI Technologies (エーティアイ テクノロジーズ)
- ATI Wonder series
- Sega Genesis (メガドライブ)
- Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ)
- Wolfenstein 3D engine
- Nvidia
- 3dfx Interactive
- Voodoo Graphics PCI
- Quake (video game)
- Pre-rendering
- Lightmap
- GeForce
- Advanced Micro Devices (AMD) (アドバンスト・マイクロ・デバイセズ)
- Pentium 4
- Athlon 64
- Core 2 Duo
- The Elder Scrolls IV: Oblivion (オブリビオン)
- GeForce 8800 GTX
- Fillrate
- Vertex (computer graphics)
- Physics engine (物理演算エンジン)
- Pixel shaders
- Grand Theft Auto
- ATI Radeon
- GameWorks (API)
- Mantle (API)
- Tomb Raider
- Unreal Engine 4
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