Sean Murray |
Saturday, July 23, 2016
John Hunton: 5 and Penrose Tiling
John Hunton |
- We didn't see it because we didn't look for it.
- One of the ways in which, one of the most common ways in which patterns like this are found are by taking regular pattern, but in a much higher dimensional space, and then cutting through that space, at an irrational angle. And the irrationality of the way you've cut it will mean that you'll never get complete repetition.
- Dan Schlectman (ダニエル・シェヒトマン)
- Quasicrystal (準結晶)
ラベル:
Irrational rotation,
Penrose tiling,
People,
Quasicrystal,
ペンローズ・タイル,
準結晶,
無理回転
Thursday, July 21, 2016
Wednesday, July 20, 2016
Pokemon GO: BIGGEST CROWD EVER!!! (Santa Monica Pier)
- Holly Conrad
ラベル:
Pokémon Go,
Santa Monica Pier
Tony Padilla: Pi and Buffon's Matches: Buffon's needle (ビュフォンの針)
Buffon's Needle experiment
ラベル:
Buffon's needle,
ビュフォンの針
Tuesday, July 19, 2016
Edmund Copeland & Gregory Galperin: Pi and Bouncing Balls: Galperin’s Billiard Method of Computing Pi
Gregory Galperin |
Edmund Copeland |
N | Big Ball is | Collisions required to turn around |
---|---|---|
0 | 16 times bigger | 3 |
1 | 1600 times bigger | 31 |
2 | 160,000 times bigger | 314 |
3 | 16,000,000 times bigger | 3,141 |
4 | 1,600,000,000 times bigger | 31,415 |
5 | 160,000,000,000 times bigger | 314,159 |
6 | 16,000,000,000,000 times bigger | 3,141,592 |
- M = 16 * 100^n * m
- Galperin’s billiard method of computing pi
ラベル:
Elastic collision,
People,
Pi,
円周率
Masayoshi Son (孫正義): Press Conference: ARM to be acquired by SoftBank
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