Tahliah Debrett Barnett |
Wednesday, September 24, 2014
iOS8:Framework:Core Video Framework:Functions
iOS8 Framework |
- Buffer Functions
- Image Buffer Functions
- Pixel Buffer Functions
- Pixel Buffer Pool Functions
- Pixel Format Description Functions
- Host Time Functions
ラベル:
iOS
iOS8:Framework:Core Telephony Framework:Tasks
iOS8 Framework |
- Obtaining Information About a Cellular Call
Call Center
- Responding to Cellular Call Events
Carrier
- Obtaining Information About the Cellular Service Provider
Subscriber
- Obtaining the Carrier Token
Subscriber Info
Telephony Network Info
- Obtaining Information About the Cellular Service Provider
ラベル:
iOS
iOS8:Framework:Core Audio Framework:Functions
iOS8 Framework |
- Testing for Native Endian Linear PCM Data
- Getting the Number of Channels From a Layout Tag
- Helper Functions for Filling out Core Audio Data Structures
ラベル:
iOS
iOS8:Framework:Core Media Framework:Functions
iOS8 Framework |
- Block Buffer creation and assembly functions
- Creating Buffer Queue
- Controlling Buffer Queue
- Comparing Buffer Queue
- Accessing Buffer Queue
- Media-type-Agnostic Functions
- Audio-Specific Functions
- Video-Specific Functions
- Muxed-Specific Function
- Metadata-Specific Functions
- Text-Specific Functions
- TimeCode-Specific Functions
- Miscellaneous Functions
- Creating Time
- Working with Time
- Comparing Time
- Working with Time Range
- Comparing Time Range
- Miscellaneous Functions
ラベル:
iOS
iOS8:Framework:External Accessory Framework:Tasks
iOS8 Framework |
- Getting Connection Information
- Getting the Manufacturer-Supplied Attributes
- Accessing the Delegate
Accessory Manager
- Getting the Shared Accessory Manager
- Starting and Stopping Accessory Notifications
- Presenting the Bluetooth Picker
- Getting the Available Accessories
Session
- Initializing the Session
- Getting Session Information
- Getting the Communication Streams
WiFi Unconfigured Accessory
- Getting Information About the Accessory
WiFi Unconfigured Accessory Browser
- Initializing the Browser
- Finding and Configuring Accessories
- Accessing the Delegate
Accessory Delegate (Protocol)
- Responding to Disconnection Events
WiFi Unconfigured Accessory Browser Delegate (Protocol)
- Getting Updates About Browser State
- Getting Updates About the Configuration Process
- Getting Updates About the Search Process
ラベル:
iOS
iOS8:Framework:Media Player Framework:Tasks
iOS8 Framework |
- Setting a Unique Identifier
- Retrieving Information About a Media Item
Media Entity
- Working with Media Properties
Media Item (Entity)
- Obtaining Group Properties
Media Item Collection
- Creating a Media Item Collection
- Using a Media Item Collection
Media Playlist
- Playlist Attribute Flags
- Playlist Property Keys
Media Item Artwork
- Using a Media Item Image
Media Library
- Using the Default Media Library
Media Prediate
Media Property Predicate
- Creating Media Property Predicates
- Examining Media Property Predicates
Media Query
- Creating Media Queries
- Configuring Media Queries
- Performing Media Queries
Media Query Section
- Working with Media Query Sections
Movie Access Log
- Movie Access Log Properties
Movie Access Log Event
- Movie Error Log Event Properties
Movie Error Log
- Movie Error Log Properties
Movie Error Log Event
- Movie Access Log Event Properties
Movie Player Controller
- Creating and Initializing the Object
- Accessing Movie Properties
- Accessing the Movie Duration
- Accessing the View
- Controlling and Monitoring Playback
- Playing a Pre-Roll Video Ad
- Generating Thumbnail Images
- Retrieving Movie Logs
- Unavailable Methods and Properties
Music Player Controller
- Getting a Music Player
- Setting Up a Playback Queue
- Managing Playback Mode and State
- Controlling Playback
- Using Music Player Notifications
Now Playing Info Center
- Working with the Default Now Playing Info Center
Playable Content Manager
- Updating Data
- Setting the Content Manager
Remote Command
- Adding and Removing Targets and Actions
- Checking UI Interactivity
Change Playback Rate (Remote) Command
- Retrieving the Playback Rate
Feedback (Remote) Command
- Retrieving Information About a Feedback Command
Rating (Remote) Command
- Defining Maximum and Minimum Ratings
Skip Interval (Remote) Command
- Retrieving Skip Intervals
Remote Command Center
- Changing Tracks
- Playback Commands
- Seeking Commands
- Providing Feedback
- Rating a Media Item
- Skipping Content
- Creating a Remote Command Center
Remote Command Event
- Retrieving Command Information
Change Playback Rate (Remote) Command Event
- Retrieving the Playback Rate
Feedback (Remote) Command Event
- New Methods
Rating (Remote) Command Event
- Rating a Media Item
Seek (Remote) Command Event
- Changing the Current Seek Behavior
Skip Interval (Remote) Command Event
- Retrieving the Skip Interval
Timed Metadata
- Extracting Timed Metadata from a Stream
Media Picker (View) Controller (Responder)
- Initializing a Media Item Picker
- Using a Media Item Picker
Movie Player View Controller (Responder)
- New Methods
Volume View (Responder)
- Resizing Subviews
- Managing Visibility of Controls
- Customizing the Volume Slider
- Customizing the Route Button
Media Picker Controller Delegate (Protocol)
- Responding to User Actions
Media Playback (Protocol)
- Starting and Stopping Playback
- Seeking Within Media
- Accessing Playback Attributes
Playable Content Data Source (Protocol)
- Retrieving a Media Item
- Working with Child Nodes
Playable Content Delegate (Protocol)
- Playing a Specific Media Item
Functions
- Volume Settings
View Controller (Additions)
- Presenting and Dismissing the Movie Player
ラベル:
iOS
Tuesday, September 23, 2014
iOS8:Framework:Game Kit Framework:Tasks
iOS8 Framework |
Achievement
- Retrieving Achievement Progress from Game Center
- Initializing an Achievement Object
- Configuring an Achievement
- Reading the State of an Achievement
- Reporting Progress on an Achievement
- Displaying a Notification Banner For an Achievement
- Resetting the Player’s Progress on Achievements
- Issuing Achievement Challenges
- Identifying a Player
- Retrieving Achievement Descriptions
- Reading and Writing Achievement Properties
- Working with Achievement Images
- Retrieving Group Information
- Retrieving the List of Challenges to the Local Player
- Examining Details about a Challenge
- Declining a Challenge
- Obtaining the Achievement
- Obtaining the Score to Beat
- Retrieving the Shared Instance
- Getting and Setting the Delegate
- Reading Invitation Properties
- Determining the Available Leaderboards to Display
- Initialization
- Customizing the Leaderboard Request
- Retrieving High Scores
- Changing a Local Player’s Default Leaderboard
- Retrieving Group Information
- Loading the Leaderboard Sets
- Getting and Setting the Delegate
- Working with Other Players
- Sending Data to Other Players
- Joining a Voice Chat
- Finishing the Match
- Retrieving the Shared Matchmaker
- Receiving Invitations From Other Players
- Matching Players
- Looking For Nearby Players
- Determining the Number of Players Allowed in the Game
- Setting an Invite Message
- Creating Subsets of Players
- Inviting an Initial Group of Players
- Displaying a Notification Banner
- Setting and Getting the Delegate
- Displaying the Picker Dialog
- Configuring Connectivity Options
- Loading Player Details
- Identifying the Player
- Player Details
- Player Photos
- Accessing the Shared Local Player
- Authentication
- Accessing Friends
- Determining If the Player Is Underage
- Working with Leaderboards
- Registering Listeners
- Working with Saved Games
- Loading Saved Game Data
- Retrieving Information About a Saved Game File
- Score Properties
- Reporting a New Score
- Changing the Default Leaderboard
- Issuing a Score Challenge
- Initializing Leaderboards with a Score
- Deprecated Methods
- Creating a Session
- Setting and Getting the Delegate
- Searching for Other Peers
- Obtaining Information About Other Peers
- Connecting to a Remote Peer
- Receiving Connections from a Remote Peer
- Working with Connected Peers
- Information about the Session
- Retrieving the Shared Instance
- Getting and Setting the Delegate
- Responding to an Exchange
- Exchange Information
- Retrieving Existing Matches
- Creating a New Match
- Retrieving Information About the Match
- Retrieving the Match’s Custom Data
- Handling the Current Player’s Turn
- Leaving a Match
- Ending a Match
- Deleting a Match From Game Center
- Transferring Information with Exchanges
- Sending Messages Between Players
- Participant Information
- Setting the Match Outcome
- Determining Whether Voice Chat Is Available
- Starting and Stopping Voice Chat
- Transmitting to Other Players
- Receiving Updates About Other Participants
- Controlling Chat Volume
- Channel Properties
- Determining Whether Voice Chat Is Available
- Getting the Shared Voice Chat Service
- Setting the Client
- Establishing a Voice Chat
- Adjusting Audio Properties
- Monitoring the Audio Level
- Ending a Voice Chat
- Methods Called by the Client
- Determining the Maximum Number of Recipients
- Delegate
- Adding Recipients
- Setting an Invitation Message
- Configuring the Game Center View Controller’s Delegate
- Configuring the Game Center Controller’s Content
- Setting the Delegate
- Configuring the Leaderboard View Controller
- Initializing a Matchmaker View Controller
- Getting and Setting the Delegate
- Matchmaker View Controller Properties
- Adding Players to an Existing Match
- Implementing Hosted Matches
- Displaying a UI For Turn-Based Matches
- Responding to a Dismiss Action
- Detecting When a User Taps a Banner
- Responding When a New Challenge is Received
- Responding to Challenges Completed By the Local Player
- Responding to Challenges Issued by the Local Player
- Responding to a Challenge
- Completing a Challenge
- Responding to User Events
- Handling User Actions
- Starting a New Match
- Handling User Actions
Match Delegate (Protocol)
- Receiving Data from Other Players
- Receiving State Notifications About Other Players
- Handling Errors
- Reinviting a Player
- Completing a Match Request
- Handling Cancellations
- Handling Errors
- Hosted Matches
- Creating a Session for the Peer Picker
- Responding to Connection Messages
- Responding When the User Cancels the Connection Attempt
- Responding to Saved Game Conflicts
- Responding to Changes to a Saved Game
- Observing Changes to Peers
- Connection Requests from Other Peers
- Connection Errors
- Receiving Turn-based Events
- Handling Exchanges
- Handling Match Related Events
- Events
- Getting Information about the Participant
- Sending data to other participants
- Accepting Invitations from Remote Participants
- Responding to Changes in Other Participants
ラベル:
iOS
Manga: Tonkatsu DJ Agetaro
Tonkatsu DJ Agetaro |
- Tonkatsu DJ Agetaro(とんかつDJアゲ太郎)
- イーピャオ
- Yujiro Koyama(小山ゆうじろう)
- Shibuya(渋谷)
- Shibu Katsu(しぶかつ)
- Agetaro Katsumata(勝又揚太郎)
- Koromo Katsumata(勝又ころも)
- Agesaku Katsumata(勝又揚作)
- Katsuyo Katsumata(勝又かつ代)
- Dogenzaka(道玄坂)
- Club Box(クラブボックス)
- Tamotsu Hakozaki(箱崎保)
- Shugo Oshibori(忍堀修吾)
- Sonoko Hattori(服部苑子)
- DJ BIG MASTER FLY(DJ・ビッグ・マスター・フライ)
- BPM(テンポ)
- Craftsman(職人)
- Flyer(フライヤー)
- Fryer(フライヤー)
- Cookin' meat(豚をアゲる)
- Droppin' beat(客をアゲる)
- Groove(グルーヴ)
ラベル:
Manga
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