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| Leonard Susskind |
Wednesday, September 24, 2014
iOS8:Framework:Media Player Framework:Tasks
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| iOS8 Framework |
- Setting a Unique Identifier
- Retrieving Information About a Media Item
Media Entity
- Working with Media Properties
Media Item (Entity)
- Obtaining Group Properties
Media Item Collection
- Creating a Media Item Collection
- Using a Media Item Collection
Media Playlist
- Playlist Attribute Flags
- Playlist Property Keys
Media Item Artwork
- Using a Media Item Image
Media Library
- Using the Default Media Library
Media Prediate
Media Property Predicate
- Creating Media Property Predicates
- Examining Media Property Predicates
Media Query
- Creating Media Queries
- Configuring Media Queries
- Performing Media Queries
Media Query Section
- Working with Media Query Sections
Movie Access Log
- Movie Access Log Properties
Movie Access Log Event
- Movie Error Log Event Properties
Movie Error Log
- Movie Error Log Properties
Movie Error Log Event
- Movie Access Log Event Properties
Movie Player Controller
- Creating and Initializing the Object
- Accessing Movie Properties
- Accessing the Movie Duration
- Accessing the View
- Controlling and Monitoring Playback
- Playing a Pre-Roll Video Ad
- Generating Thumbnail Images
- Retrieving Movie Logs
- Unavailable Methods and Properties
Music Player Controller
- Getting a Music Player
- Setting Up a Playback Queue
- Managing Playback Mode and State
- Controlling Playback
- Using Music Player Notifications
Now Playing Info Center
- Working with the Default Now Playing Info Center
Playable Content Manager
- Updating Data
- Setting the Content Manager
Remote Command
- Adding and Removing Targets and Actions
- Checking UI Interactivity
Change Playback Rate (Remote) Command
- Retrieving the Playback Rate
Feedback (Remote) Command
- Retrieving Information About a Feedback Command
Rating (Remote) Command
- Defining Maximum and Minimum Ratings
Skip Interval (Remote) Command
- Retrieving Skip Intervals
Remote Command Center
- Changing Tracks
- Playback Commands
- Seeking Commands
- Providing Feedback
- Rating a Media Item
- Skipping Content
- Creating a Remote Command Center
Remote Command Event
- Retrieving Command Information
Change Playback Rate (Remote) Command Event
- Retrieving the Playback Rate
Feedback (Remote) Command Event
- New Methods
Rating (Remote) Command Event
- Rating a Media Item
Seek (Remote) Command Event
- Changing the Current Seek Behavior
Skip Interval (Remote) Command Event
- Retrieving the Skip Interval
Timed Metadata
- Extracting Timed Metadata from a Stream
Media Picker (View) Controller (Responder)
- Initializing a Media Item Picker
- Using a Media Item Picker
Movie Player View Controller (Responder)
- New Methods
Volume View (Responder)
- Resizing Subviews
- Managing Visibility of Controls
- Customizing the Volume Slider
- Customizing the Route Button
Media Picker Controller Delegate (Protocol)
- Responding to User Actions
Media Playback (Protocol)
- Starting and Stopping Playback
- Seeking Within Media
- Accessing Playback Attributes
Playable Content Data Source (Protocol)
- Retrieving a Media Item
- Working with Child Nodes
Playable Content Delegate (Protocol)
- Playing a Specific Media Item
Functions
- Volume Settings
View Controller (Additions)
- Presenting and Dismissing the Movie Player
ラベル:
iOS
Tuesday, September 23, 2014
iOS8:Framework:Game Kit Framework:Tasks
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| iOS8 Framework |
Achievement
- Retrieving Achievement Progress from Game Center
- Initializing an Achievement Object
- Configuring an Achievement
- Reading the State of an Achievement
- Reporting Progress on an Achievement
- Displaying a Notification Banner For an Achievement
- Resetting the Player’s Progress on Achievements
- Issuing Achievement Challenges
- Identifying a Player
- Retrieving Achievement Descriptions
- Reading and Writing Achievement Properties
- Working with Achievement Images
- Retrieving Group Information
- Retrieving the List of Challenges to the Local Player
- Examining Details about a Challenge
- Declining a Challenge
- Obtaining the Achievement
- Obtaining the Score to Beat
- Retrieving the Shared Instance
- Getting and Setting the Delegate
- Reading Invitation Properties
- Determining the Available Leaderboards to Display
- Initialization
- Customizing the Leaderboard Request
- Retrieving High Scores
- Changing a Local Player’s Default Leaderboard
- Retrieving Group Information
- Loading the Leaderboard Sets
- Getting and Setting the Delegate
- Working with Other Players
- Sending Data to Other Players
- Joining a Voice Chat
- Finishing the Match
- Retrieving the Shared Matchmaker
- Receiving Invitations From Other Players
- Matching Players
- Looking For Nearby Players
- Determining the Number of Players Allowed in the Game
- Setting an Invite Message
- Creating Subsets of Players
- Inviting an Initial Group of Players
- Displaying a Notification Banner
- Setting and Getting the Delegate
- Displaying the Picker Dialog
- Configuring Connectivity Options
- Loading Player Details
- Identifying the Player
- Player Details
- Player Photos
- Accessing the Shared Local Player
- Authentication
- Accessing Friends
- Determining If the Player Is Underage
- Working with Leaderboards
- Registering Listeners
- Working with Saved Games
- Loading Saved Game Data
- Retrieving Information About a Saved Game File
- Score Properties
- Reporting a New Score
- Changing the Default Leaderboard
- Issuing a Score Challenge
- Initializing Leaderboards with a Score
- Deprecated Methods
- Creating a Session
- Setting and Getting the Delegate
- Searching for Other Peers
- Obtaining Information About Other Peers
- Connecting to a Remote Peer
- Receiving Connections from a Remote Peer
- Working with Connected Peers
- Information about the Session
- Retrieving the Shared Instance
- Getting and Setting the Delegate
- Responding to an Exchange
- Exchange Information
- Retrieving Existing Matches
- Creating a New Match
- Retrieving Information About the Match
- Retrieving the Match’s Custom Data
- Handling the Current Player’s Turn
- Leaving a Match
- Ending a Match
- Deleting a Match From Game Center
- Transferring Information with Exchanges
- Sending Messages Between Players
- Participant Information
- Setting the Match Outcome
- Determining Whether Voice Chat Is Available
- Starting and Stopping Voice Chat
- Transmitting to Other Players
- Receiving Updates About Other Participants
- Controlling Chat Volume
- Channel Properties
- Determining Whether Voice Chat Is Available
- Getting the Shared Voice Chat Service
- Setting the Client
- Establishing a Voice Chat
- Adjusting Audio Properties
- Monitoring the Audio Level
- Ending a Voice Chat
- Methods Called by the Client
- Determining the Maximum Number of Recipients
- Delegate
- Adding Recipients
- Setting an Invitation Message
- Configuring the Game Center View Controller’s Delegate
- Configuring the Game Center Controller’s Content
- Setting the Delegate
- Configuring the Leaderboard View Controller
- Initializing a Matchmaker View Controller
- Getting and Setting the Delegate
- Matchmaker View Controller Properties
- Adding Players to an Existing Match
- Implementing Hosted Matches
- Displaying a UI For Turn-Based Matches
- Responding to a Dismiss Action
- Detecting When a User Taps a Banner
- Responding When a New Challenge is Received
- Responding to Challenges Completed By the Local Player
- Responding to Challenges Issued by the Local Player
- Responding to a Challenge
- Completing a Challenge
- Responding to User Events
- Handling User Actions
- Starting a New Match
- Handling User Actions
Match Delegate (Protocol)
- Receiving Data from Other Players
- Receiving State Notifications About Other Players
- Handling Errors
- Reinviting a Player
- Completing a Match Request
- Handling Cancellations
- Handling Errors
- Hosted Matches
- Creating a Session for the Peer Picker
- Responding to Connection Messages
- Responding When the User Cancels the Connection Attempt
- Responding to Saved Game Conflicts
- Responding to Changes to a Saved Game
- Observing Changes to Peers
- Connection Requests from Other Peers
- Connection Errors
- Receiving Turn-based Events
- Handling Exchanges
- Handling Match Related Events
- Events
- Getting Information about the Participant
- Sending data to other participants
- Accepting Invitations from Remote Participants
- Responding to Changes in Other Participants
ラベル:
iOS
Manga: Tonkatsu DJ Agetaro
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| Tonkatsu DJ Agetaro |
- Tonkatsu DJ Agetaro(とんかつDJアゲ太郎)
- イーピャオ
- Yujiro Koyama(小山ゆうじろう)
- Shibuya(渋谷)
- Shibu Katsu(しぶかつ)
- Agetaro Katsumata(勝又揚太郎)
- Koromo Katsumata(勝又ころも)
- Agesaku Katsumata(勝又揚作)
- Katsuyo Katsumata(勝又かつ代)
- Dogenzaka(道玄坂)
- Club Box(クラブボックス)
- Tamotsu Hakozaki(箱崎保)
- Shugo Oshibori(忍堀修吾)
- Sonoko Hattori(服部苑子)
- DJ BIG MASTER FLY(DJ・ビッグ・マスター・フライ)
- BPM(テンポ)
- Craftsman(職人)
- Flyer(フライヤー)
- Fryer(フライヤー)
- Cookin' meat(豚をアゲる)
- Droppin' beat(客をアゲる)
- Groove(グルーヴ)
ラベル:
Manga
iOS8:Framework:Event Kit UI Framework:Tasks
- Setting and Getting Properties
- Canceling Edits to Event
Calendar Chooser (View Controller Responder)
- Initializing Calendar Choosers
- Accessing Properties
- Changing the Appearance
Event View Controller (Responder)
- Getting and Setting the Event
- Enabling Features
- Acessing the Delegate
Calendar Chooser Delegate (Protocol)
- Selecting Calendars
- Finishing and Canceling Calendar Selection
Event Edit View Delegate (Protocol)
- Finishing an Edit
- Getting the Default Calendar
Event View Delegate (Protocol)
- Delegate Methods
ラベル:
iOS
iOS8:Framework:Event Kit Framework:Tasks
- Accessing the Event Store
- Accessing Calendars
- Saving and Removing Calendars
- Accessing Events
- Saving and Removing Events
- Accessing Reminders
- Saving and Removing Reminders
- Accessing Events or Reminders
- Accessing Sources
- Saving and Restoring State
Object
- Saving and Restoring State
Alarm (Object)
- Creating an Alarm
- Accessing Alarm Dates
- Setting GeoFence-based Alarms
Calendar (Object)
- Creating Calendars
- Accessing Calendar Properties
Calendar Item (Object)
- Accessing Calendar Items
- Accessing Calendar Item Properties
- Attaching Notes
- Displaying Attendees
- Adding and Removing Alarms
- Setting Recurrence Rules
Event (Calendar Item Object)
- Creating Events
- Accessing Event Properties
- Comparing Events
- Refreshing Event Data
Reminder (Calendar Item Object)
- Creating a Reminder
- Accessing Reminder Properties
Participant (Object)
- Accessing Participant Properties
- Finding Participant Address Book Records
Recurrence Rule (Object)
- Creating a Basic Recurrence Rule
- Creating a Complex Recurrence Rule
- Accessing Recurrence Rule Properties
Source (Object)
- Accessing Source Properties
- Accessing Calendars
Structured Location
- Creating Structured Locations
- Accessing Structured Location Properties
Recurrence Day of Week
- Accessing Properties of a Day of the Week
- Creating a Day of the Week
Recurrence End
- Creating a Recurrence End
- Accessing Recurrence End Properties
ラベル:
iOS
iOS8:Framework:Game Controller Framework:Tasks
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| iOS8 Framework |
- Discovering Controllers
- Determining Which Profiles Are Supported by a Controller
- Responding When a Controller Is Paused
- Inspecting a Controller
- Assigning a Player Index
Controller Element
- Inspecting Element Properties
Controller (Element) Axis Input
- Polling the Axis’ Value
- Receiving Notifications When the Axis’ Value Changes
Controller (Element) Button Input
- Reading the Button’s Value
- Receiving Notifications When the Button’s Value Changes
Controller (Element) Direction Pad
- Reading the Directional Pad as a Pair of Axes
- Reading the Directional Pad as a Four Directional Buttons
- Receiving Notifications When the Directional Pad’s Values Change
Extended Gamepad
- Determining the Controller That Owns This Profile
- Determining When Any Element in the Profile Changes
- Reading Shoulder Button Inputs
- Reading Directional Pad Inputs
- Reading Face Button Inputs
- Reading Thumbstick Inputs
- Reading Trigger Inputs
- Saving a Snapshot
Extended Gamepad Snapshot
- Converting Between Extended Snapshots and Data Objects
Gamepad
- Determining the Controller That Owns This Profile
- Determining When Any Element in the Profile Changes
- Reading Shoulder Button Inputs
- Reading Directional Pad Inputs
- Reading Face Button Inputs
- Saving a Snapshot
Gamepad Snapshot
- Converting Between Snapshots and Data Objects
Motion
- Determining the Controller That Owns This Profile
- Determining When New Motion Data is Available
- Reading the Controller’s Motion Data
Functions
- Converting To and From Controller Data Structures
ラベル:
iOS
iOS8:Framework:Map Kit Framework:Tasks
- Initializing a Directions Object
- Getting the Directions
Directions Request
- Creating a Directions Request Object
- Accessing the Start and End Points
- Specifying Transportation Options
Directions Response
- Getting the End Points
- Getting the Route Information
ETA Response
- Getting the End Points
- Getting the Travel Time
Local Search
- Initializing a Search Request
- Performing the Search
Local Search Request
- Configuring the Search Parameters
Local Search Response
- MethodGroup
Map Camera
- Getting a Camera Object
- Configuring the Viewing Angle
Map Item
- Creating and Initializing Map Items
- Accessing the Map Item Attributes
- Launching the Maps App
Map Snapshot
- Getting the Snapshot Image
- Getting Points on the Image
Map Snapshot Options
- Configuring the Map Data
- Configuring the Image Output
Map Snapshotter
- Initializing a Snapshotter Object
- Generating a Snapshot
Overlay Renderer
- Initializing an Overlay View
- Attributes of the Overlay
- Converting Points on the Map
- Drawing the Overlay
Overlay Path Renderer
- Accessing the Drawing Attributes
- Creating and Managing the Path
- Drawing the Path
Circle Renderer
- Initializing the Renderer Object
- Accessing the Overlay Object
Polygon Renderer
- Initializing a Polygon Renderer
- Accessing the Polygon Overlay Object
Polyline Renderer
- Initializing the Polyline Renderer
- Accessing the Polyline Overlay
Tile Overlay Renderer
- Initializing a Tile Renderer
- Reloading the Tile Data
Reverse Geocoder
- Initializing the Reverse Geocoder
- Accessing Reverse Geocoder Attributes
- Managing the Search
Route
- Getting the Route Geometry
- Getting Additional Route Details
Route Step
- Getting the Step Geometry
- Getting Additional Step Details
Shape
- Accessing the Shape Attributes
Circle
- Creating a Circle Overlay
- Accessing the Overlay’s Attributes
Multi Point
- Accessing the Points in the Shape
- Getting Coordinate Values
- Creating a Polygon Overlay
- Accessing the Interior Polygons
- Creating a Polyline Overlay
- Creating a Geodesic Polyline Overlay
- Accessing the Annotation’s Location
- Initializing a Tile Overlay
- Accessing the Tile Attributes
- Customizing the Loading of Tiles
- Determining the User’s Position
- Accessing the User Annotation Text
- Converting Distances
- Specifying the Format
- Initializing a Placemark Object
- Accessing the Placemark Attributes
- Initializing and Preparing the View
- Getting and Setting Attributes
- Managing the Selection State
- Managing Callout Views
- Supporting Drag Operations
- Getting and Setting Attributes
- Accessing Map Properties
- Accessing the Delegate
- Manipulating the Visible Portion of the Map
- Configuring the Map’s Appearance
- Displaying the User’s Location
- Annotating the Map
- Managing Annotation Selections
- Accessing Overlays
- Adding and Inserting Overlays
- Removing Overlays
- Converting Map Coordinates
- Adjusting Map Regions and Rectangles
- Initializing an Overlay View
- Attributes of the Overlay
- Converting Points on the Map
- Drawing the Overlay
- Accessing the Drawing Attributes
- Creating and Managing the Path
- Drawing the Path
- Initializing the Overlay View
- Accessing the Overlay
- Initializing a Polygon View
- Accessing the Polygon Overlay
- Initializing the Polyline View
- Accessing the Polyline Overlay
- Initializing the Bar Button Item
- Accessing the Owning Map
- Position Attributes
- Title Attributes
- Responding to Map Position Changes
- Loading the Map Data
- Tracking the User Location
- Managing Annotation Views
- Dragging an Annotation View
- Selecting Annotation Views
- Managing the Display of Overlays
- Describing the Overlay Geometry
- Determining Map Intersections
- Optimizing Map Rendering
- Processing Placemark Searches
- Making Coordinate Structures
- Making Map Point Structures
- Converting Between Data Types
- Getting Map Units
- Getting Points Along a Map Rectangle
- Comparing Map Values
- Modifying Map Rectangles
- Getting Strings for Map Values
- Determining Map Boundaries
ラベル:
iOS
iOS8:Framework:GLKit Framework:Tasks and Functions
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| iOS8 Framework |
- Naming the Effect
- Configuring the Modelview Transform
- Configuring Lights
- Configuring Textures
- Configuring Fog
- Configuring Color Information
- Preparing the Effect for Drawing
Reflection Map (Base) Effect
- Preparing the Reflection Effect
- Effect Properties
Effect Property
Effect Property Fog
- Enabling Fog
- Choosing the Fog Mode
- Fog Properties
Effect Property Light
- Configuring Common Lighting Properties
- Configuring Light Colors
- Configuring Lighting Attenuation
- Configuring Spotlight Properties
Effect Property Material
- Material Properties
Effect Property Texture
- Configuring Texture Properties
Effect Property Transform
- Configuring Modelview Properties
- Configuring the Projection Matrix
Skybox Effect
- Naming the Effect
- Preparing the Effect for Rendering
- Drawing the Skybox
- Configuring the Skybox
- Setting the Skybox Transform
Texture Info
- Reading Texture Information
Texture Loader
- Initialization
- Loading Textures from Files
- Loading a Texture From a URL
- Creating Textures from In-Memory Representations
- Creating Textures from CGImages
- Loading Cube Maps from Files
- Loading Cube Maps from URLs
View Controller (Responder)
- Configuring the Frame rate
- Configuring the Delegate
- Controlling Frame Updates
- Obtaining Information About View Updates
View (Responder)
- Initializing the View
- Delegate
- Configuring the Framebuffer Object
- Read-only Framebuffer Properties
- Drawing Your View’s Contents
- Deleting the View’s Underlying Framebuffer Object
Named Effect (Protocol)
- Binding the Shader Program
View Controller Delegate (Protocol)
- Handling an Update Event
- Pause and Resume Notifications
View Delegate (Protocol)
- Drawing the View’s Contents
Matrix 3
- Creating Matrices
- Working With Parts of a Matrix
- Performing Mathematical Operations on Matrices
- Performing Mathematical Operations on Vectors
Matrix 4
- Creating Matrices
- Working With Parts of a Matrix
- Performing Mathematical Operations on Matrices
- Performing Mathematical Operations on Vectors
Vector 2
- Creating Vectors
- Retrieving Information About a Vector
- Mathematical Operations Performed on Vectors
- Comparison Operations
Vector 3
- Creating Vectors
- Retrieving Information About a Vector
- Mathematical Operations Performed on Vectors
- Comparison Operations
Vector 4
- Creating Vectors
- Retrieving Information About a Vector
- Mathematical Operations Performed on Vectors
- Comparison Operations
Quaternion
- Creating Quaternions
- Retrieving Information About a Quaternion
- Performing Mathematical Operations on Quaternions
- Applying Quaternions to Vectors
Matrix Stack
- Creating Matrix Stacks
- Manipulating the Stack
- Getting Information About the Top Matrix on the Stack
- Modifying the Top Matrix on the Stack
Math Utilities
- Converting Angles
- Projecting Vectors
- Obtaining String Descriptions
Effects Constants
- Vertex Attribute Indices
ラベル:
iOS
iOS8:Framework:Media Accessibility Framework:Functions
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| iOS8 Framework |
- Accessing General Preferences
- Accessing Language Preferences
- Accessing Text Rendering Preferences
- Accessing Text Highlight Preferences
- Accessing Caption Window Preferences
ラベル:
iOS
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